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				RE: Normandy Monster Campaign new version 
				 
					Hi folks,  
 
After some playtesting with BRAMMER I've updated the scenario to version 1.1 
 
Here are the changes: 
PDT 
Raised fatigue recovery from 8 to 10  
Lowered axis air interception from 3 to 0 
 
Scenario 
Set all PILLBOXES upon Bocage as vacated. 
Eliminated AT Ditch at (144,51) due lack of engeneers Brithish Commandos were unable to assault. 
Juno Beach: weakened Bernieres from PILLBOX to BUNKER. 
Omaha beach: Weakened Omaha defenses (mainly change BUNKER and Colleville defenses to TRENCH, make all  PILLBOX change to pillbox but one) 
 
OOB 
 
AXIS 
Duplicate Command range for German  HQ units. 
Raised german 352th ID to quality B (unless rgt 726 and FE352, remained as E and C quality units ) 
Raised german 12.FJ.Aufk.Abt. to B quality 
Raised german FJ.Regt.6 to A quality. 
Lowered Sturm.Btl.AOK.7 assault rating to 30 
Increased  NW 15cm SA rating from 22 to 25 
 
ALLIED 
Major modifications on Allied Air Power. (mainly lowering SA rating) 
 
Greatly increased Allied Naval HA+SA from:  
Warspite, Ramilles, Rodney, Nelson, Texas, Arkansas, Nevada, Quincy, Tuscaloosa and Augusta.
				 
				
				
				
				
				 
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