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					01-20-2011, 03:28 AM,  
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			| Scenario Op Fire 
					Hey guys,
 What's the easiest way to set opfire for a side during scenario design?
 
 LR
 
If you run, you'll only die tired.
 One hand on the wheel, and one in the flame,
 One foot on the gas, and one in the grave.
 
				
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					01-20-2011, 03:45 AM,  
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			| RE: Scenario Op Fire 
					 (01-20-2011, 03:28 AM)Larry Reese Wrote:  Hey guys,
 What's the easiest way to set opfire for a side during scenario design?
 
 LR
 
I have a document at home that explains it pretty well. I'll send it to you when I get there.
 
Jason Petho
				 
				
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					01-20-2011, 05:19 AM,  
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			| RE: Scenario Op Fire 
					Thanks Jason, appreciate it
 LR
 
If you run, you'll only die tired.
 One hand on the wheel, and one in the flame,
 One foot on the gas, and one in the grave.
 
				
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					01-20-2011, 05:31 AM,  
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			| RE: Scenario Op Fire 
					I'd be interested to learn about this as well
				 
				
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					01-20-2011, 05:57 AM,  
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			| RE: Scenario Op Fire 
					I too.
				 
				
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					01-20-2011, 06:27 AM,  (This post was last modified: 01-20-2011, 06:28 AM by Jason Petho.) |  
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			| RE: Scenario Op Fire 
					Nevermind, I found the original posting that the document is based off of.  Quote:ORIGINAL: Patrick Brett 
 West Front,
 Scenario design aid,
 
 Topic: Setting opportunity fire ranges for the AI.
 
 All opportunity fire is rooted in the .scn or saved game file. After a game is
 saved, West Front uses the saved game file as the new scenario file. Although not
 handled by the supplied scenario editor, you can manually edit your .scn file to
 adjust opp fire ranges. You can do this for BOTH global and individual
 opportunity (opp) fire. Global is much easier.
 
 Global Opp fire setting:
 
 Open the *.scn file
 Look for the lines which read:
 *.map
 *.oob
 The next two lines are global opp fire settings.
 
 Example from Arnhem.scn:
 7
 Red Devils at Arnhem
 0 1 0 60
 0 0 0 0 10
 0 0 2 6 65 85
 1
 -50 0 50 100 6
 50 90 0 0
 Arnhem.map
 Arnhem.org
 3 1 2 1 0 0 1 1 2 <---- Allied Opp fire
 3 3 3 3 3 3 3 3 3 <---- Axis Opp fire
 
 The first set of 9 numbers is ALWAYS set for the Allied side.
 The 2nd set of 9 is for the Axis side.
 
 The sequence of numbers is read:
 {HV-HT} {HV-SV} {HV-Other} {ATAA-HT} {ATAA-SV} {ATAA-Other} {Other-HV} {Other-SV}
 {Other-Other}
 HV=Hard Vehicle, SV=Soft Vehicle, ATAA=Anti-tank Hvy AA, etc...
 
 The numbers denote:
 0 - No opp fire
 1 - Short range
 2 - Medium range
 3 - Long range
 
 Example:
 3 1 2 1 0 0 1 1 2
 
 What is the opp fire setting for infantry versus infantry?
 
 Other versus other is set at 2: denoting Medium range.
 
 
 Individual Opp fire:
 
 Handling unit opp fire is tricky. I'll display an example line from an existing
 scenario file.
 
 0 13 14 1036 926 4 4 6 100 7 0 1024 3 3 3
 ^^^^^  ......................................^^^^^
 Location .......................................Opp fire
 
 The unit is located in hex 13,14 (0 13 14)
 The unit has opp fire set to long range in all fields (3 3 3)
 
 If you want to set individual opp fire, you need to determine the hex location of
 the unit an adjust the final 3 numbers.
 
 The final three numbers represent:
 Firing at - HT / SV / Other
 
 Note: Global opp fire override's individual opp fire. It would be a great burden
 to go through each and every unit entry to reselect opp fire ranges on a per unit
 basis. But, if you have a "special" circumstance, you might want to find the unit
 in your *.scn file and adjust the opp fire for it.
 
 While creating a scenario, it is wise to place your "special" opp firing units on
 the map first, write down the hexes they are in, save the scenario, and then edit
 your scenario file with a text editor.
 
 -Patrick Brett
 
Hope that helps 
Jason Petho
				
				
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					01-20-2011, 10:16 AM,  
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			| RE: Scenario Op Fire 
					Jason,
 Does that work with EF too?
 
 LR
 
If you run, you'll only die tired.
 One hand on the wheel, and one in the flame,
 One foot on the gas, and one in the grave.
 
				
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					01-20-2011, 01:14 PM,  
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			| RE: Scenario Op Fire 
					 (01-20-2011, 10:16 AM)Larry Reese Wrote:  Jason,
 Does that work with EF too?
 
 LR
 
Yes. 
 
RS and Modern Wars as well. 
 
Jason Petho
				 
				
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					01-21-2011, 03:51 AM,  (This post was last modified: 01-21-2011, 04:26 AM by Crossroads.) |  
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			| RE: Scenario Op Fire 
					Good information. Thanks!
 EDIT: It seems the *.scn contents have changed a bit. Here's the first lines from my scenario. By default all op fire settings are on long range. I was under impression they would default to something more sensible, but at least I know now how to edit them:
 
 11
 ** Bitter Kuuterselka (v2.0)
 0 0 0 150
 0 0 0 1 8
 10 4 20 10 80 70
 0
 750 1100 1350 1600 5
 75 35 0 0
 oyyxiviwipoe2qet
 nxxwhuvhond1ruj
 3 3 3 3 3 3 3 3 3  <--- ALLIED OP FIRE
 3 3 3 3 3 3 3 3 3  <--- AXIS OP FIRE
 0 0 0 0
 
 5 0 9 -1 0
 5 0 18 -1 0
 5 0 47 -1 0
 5 0 50 -1 0
 0 2 11 5012 6048 4 4 3 100 6 0 0 3 3 3
 0 2 11 5012 6049 4 2 3 100 6 0 0 3 3 3
 0 3 12 5207 4562 4 2 4 100 7 0 0 3 3 3
 0 3 12 5013 4565 4 32 4 100 7 0 0 3 3 3
 ...
 ...
 
				
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					01-21-2011, 06:17 AM,  
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			| RE: Scenario Op Fire 
					This mostly makes sense when you're designing a scn for play versus AI (like the doc says). In that case it pays to go through the effort to set individual OP fire.
				 
				
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