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02-12-2026, 08:32 AM,
#11
RE: Help
@ A Canadian Cat

Of course, you shouldn't move any more anti-tank guns during an ongoing battle. It's obvious that these guns will be detected and destroyed immediately.
I mean, you want to position anti-tank guns at the beginning of a battle.And that's why they're always discovered in CMx2. At the latest when you unload and set up the cannon.Even if it's just a question mark that the opponent sees.
I mean, I'm not going to put the gun in the middle of a field or on a football pitch.But in forests or behind hedges.
Nevertheless, it is always immediately detected by the enemy before it is even ready to fire.
That's why hardly anyone buys anti-tank guns or infantry guns. They take too long to set up (they often just spin around in circles) and are detected anyway.
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02-13-2026, 01:45 AM,
#12
RE: Help
(02-12-2026, 08:32 AM)Westland Wrote: Nevertheless, it is always immediately detected by the enemy before it is even ready to fire.
That's why hardly anyone buys anti-tank guns or infantry guns. They take too long to set up (they often just spin around in circles) and are detected anyway.

That is just not my experience - at range at least.
Author of: Whose Turn Is It? - http://www.lesliesoftware.com/products/WhoseTurnIsIt / CMFI Sicily Pathfinders(not playable H2H) / CMBS Opportunity Knocks (scenarios, maps and mods here)
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