• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


FWWC multiplayer game 2 or 3 day scenario
4 hours ago, (This post was last modified: 4 hours ago by Almskaar.)
#1
FWWC multiplayer game 2 or 3 day scenario
So who’s up for an experiment? Here’s what I’d like to try – a FWWC 2 or 3 day scenario as a multiplayer game. FWWC because those are the only games I own, and 2 or 3 day scenario because I imagine there'll be a learning curve to this and we'll not want it to drag on too long. Maybe this has been done before, if so, please comment.

The idea is to add a layer of simulation in having corps or divisions commanded by individuals as well as someone taking the role of overall commander for each side. I think this could add a whole new dimension to these games like writing and interpreting, and perhaps even disobeying, orders. Good humor will be required.

Here’s how it would work, at least this first time –

We give it a few days until we get around a dozen participants.

People state which side they want to play (CP, Allied, or either). They can also state what sort of command they want like infantry or cavalry.

The highest ranking player on The Blitz for each side is made overall commander, unless they don’t want it then they can kick it down to whoever’s next. I just figured this would be a quick and easy way to assign those roles. In the future this can be done differently to give everyone a chance if this catches on. These two then pick the scenario, maybe some of the fog of war can be preserved this way.

The overall commanders then assign the corps or divisions on their side to their various sub commanders (it would just depend on the size of the scenario and number of participants). I imagine if a corps was broken up and assigned as divisions the HQ and corps artillery etc. would be given to one of the division commanders. We’ll have to be careful with things like fixed units, if they’re fixed for the game the overall commander should probably take them, if they’re to be released at some point they could be assigned to someone.

Now we’re ready to start a game. The overall commander would, of course, have to think up the strategy for their side.


1. Decide which one of their sub commanders should move first.
2. Send that commander an email with orders and the game file.
3. That commander then takes their turn, saves, and sends the file back to the overall commander. I think subs should aim to complete their moves in a 24 hour window to keep things moving along, this should be doable with only a division or a corps to command.
4. The overall then sends orders and the game file to whoever should go next.
5+... And so on.

Once everyone/thing has been accounted for the overall commander ends the turn and sends it to the opposing overall commander (just like normal) who repeats this process.

Sound interesting?
Quote this message in a reply
4 hours ago,
#2
RE: FWWC multiplayer game 2 or 3 day scenario
I'm happy to play either side.
Cavalry would be fun but I'm happy to take whatever
Quote this message in a reply


Forum Jump:


Users browsing this thread: 3 Guest(s)