| RE: Naval Camps. Midway 
					Greetings my double-penny:
 I too, do not own Midway, but have Guadalcanal which is one of my FAVORITE ways to kill 15 - 30 minutes.  I also play the EAW and Squad battle turn-based series.
 
 I found the real-time transition to be no problem.  Against the AI the player can speed up to 10x real-time and pause to allow for the giving of orders etc.  I like the displays and find them easy to manage, but again, I do not play the big air/fleet games.
 
 I think it fair to say you will have a learning curve learning to manage the "packages" of air units.  Guadalcanal has this and I have toyed with it, but of course, this is not a primary focus of the game as it is in Midway.
 
 To date I have had ZERO luck arranging for real-time internet play; and the AI is pretty easy to beat.  I cannot imagine that there is much real-time play out there for Midway, as the games must certainly take hours to complete. So unless you have some dedicated friends who have committed to do this - I think you will be limited to AI play.  How it does in big ops, like you ask, I cannot say.  No doubt it will exhibit strengths and weaknesses.
 
 In summary:  I like the Real time interface and think it is pretty intuitive for JTS players.  The AI provides an entertaining if fairly east to beat experience. And I think Midway is all about fleet actions, but am quite confident there is smaller scenarios as well.
 
 Cheers!
 
				
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