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				RE: Something about 1.03 I'm worried about 
				 
					The thing about the naval aspects is that, as a designer, you don't have to use them and, as a player, if a designer uses them you don't have to play them.   Although you might inadvertently find yourself doing so, playing a scenario blind. 
 
It might be an idea that scenario designers have a section in the briefing to indicate any "controversial" elements used, so that players can decide whether to embark on the scenario? 
 
I think that generally there is not so much to object about if elements are optional rather than mandatory.
				 
				
				
				
				
				 
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