Campaign Series Vietnam - 1.22 UPDATE 
				
					Good day! 
 
The 1.22 UPDATE has been sent off the Matrix/Slitherine. It should be available fairly soon for you! 
 
Here is a list of the UPDATES.  
 
17.1 Vietnam Update Log for 1.22 
 
17.1.1 Errata 
• No errata for 1.22 
 
17.1.2 Enhancements 
• Ambush situations will now come with assault background sounds. 
• Implemented several new CSEE functions: attack_nearest_arc(), hexes_habitat(). 
• Enhanced Developer debugging. 
 
17.1.3 Fixes 
• Fixed a hex spotting issue affecting artillery and airstrike scatter. 
• Fixed a unit concealment issue involving helicopters. 
• Fixed an off-road movement issue. 
• Fixed an issue where on-map LZ markers might fail to show intermittently. 
• Fixed a CSEE/SAI bug involving Leaders/HQs in some circumstances failing to follow movement orders properly. 
• Fixed several other CSEE glitches/bugs and made other improvements. 
• Fixed other minor bugs and made other minor code improvements. 
 
17.1.4 Graphics 
• Revised A Week in Mekong campaign BMPs. 
• Revised new Rice icon 3D graphics. 
 
17.1.5 Data 
• Revised the artillery scatter probability. 
• Revised the airstrike scatter probability. 
 
17.1.6 Scenarios 
• Revised A Week in Mekong scripting to remedy issues found during play. 
• Revised A Week in Mekong map. 
• Revised A Week in Binh Long scripting to remedy issues found during play. 
• Revised several scenarios to explicitly account for onmap_only in functions such as: within(), in_area(), in_box(), and several others. 
 
17.1.7 Mods 
• No new mods for 1.22 
 
17.1.8 Manual 
• Revised manual to 1.22 standards.
				 
				
				
				
				
				 
			 |