(Yesterday, 04:08 AM)Almskaar Wrote: (11-17-2025, 07:25 PM)Comrade Wrote: As to the scenario: I felt both sides were constrained by there being a clear way to win for the Entente (a wall of units in front of the exit objectives after initially isolating the Germans). I still enjoyed playing the scenario, but did feel like I lost more through design than mistakes on my end.
This was my experience as well, although I was surprised when it ended up a draw.
Whilst I was playing this came to mind, is it realistic for a sizable force, in this case about 2 corps occupying many hexes worth of territory, to feel the effects of isolation so quickly? I'm thinking mainly of going low ammo, I imagine they would have all their ammo with them. Seems like the way isolation works makes more sense when a battalion or a brigade gets isolated in the space of a few hexes.
Since non-artillery units don't go out of ammo, but low, my take has always been that the units are isolated from further supply at that point in time and so firing is reduced due to the prospect of potentially running out soon. It may be too much but is all part of the system's generally simple rules replacing in detail complexity, say like in the Grigsby games.