| RED THUNDER PATCH 1.02 is out 
					CMRT v1.02 WHATS NEW
 Building entry no longer problematic for some systems
 Infantry flamethrowers have slightly longer range
 Troops spot immediately nearby mines better (esp. engineers)
 Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
 Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
 Squads position their teams better along walls, fences and hedges
 Artillery usually requires another spotting round or two before acquiring the target
 Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
 Improved coordination between tank hull and turret rotation
 Better logic selecting the two men for scout teams
 Improved long-range optics for JPz IV, Jagdpanther
 Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
 Mouse text for targeting: too close or out of range
 Towed guns look better as vehicle turns
 Improved damage modeling for external systems on tanks
 Improved QuickBattle choices
 Improved TCP/IP play
 
				
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