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De-immobilizing vehicles
02-15-2007, 02:26 AM,
#11
RE:��De-immobilizing vehicles
kineas Wrote:I don't get how ramming would help. CM doesn't simulate any kind of physical forces (gravity, mechanical forces, friction). Bullet trajectories are simulated, but the rest is much like a tabletop wargame.

Yup, that's sort of what I think. I think most successes with ramming are just coincidental. Collisions aren't point strikes - the one vehicle sort of pushes the other for a few seconds, so it is entirely possible the vehicle just happened to unbog during that time. Had one go from bogged to immoble while it was being pushed, which I suspect is the same sort of thing. No causation, no correlation, just co-happening...
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02-15-2007, 02:29 AM,
#12
RE:��De-immobilizing vehicles
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02-15-2007, 02:46 AM,
#13
RE: De-immobilizing vehicles
I can just imagine it.....

A Stuart gets immobilised behind a house.

A Sherman slowly comes up behind and starts nudging him forward.

Stuart Commander: Hey what are you playing at?

Sherman Commander: Come along now laddie you arent going to shoot anything stuck behind a house.

The Stuart grinds forward.

Stuart Commander: Hey, theres a bloody Panth... (BANG)

Sherman Commander: Whoops... has a quick look around to make sure nobody seen the incident before reversing away slowly whistling.

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02-15-2007, 02:54 AM,
#14
RE:��De-immobilizing vehicles
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02-16-2007, 10:53 PM,
#15
RE: De-immobilizing vehicles
http://youtube.com/watch?v=oMQ5kp-k9Zo

I guess this is it...
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