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Sceenario Design: Protected Hexes - Printable Version

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Sceenario Design: Protected Hexes - jonnymacbrown - 06-20-2022

How do you create protected hexes for future reinforcement entry? Thanx jonny


RE: Sceenario Design: Protected Hexes - wildb - 06-20-2022

It is found on the add reinforcement dialog.

Add Reinforcement Dialog

The Reinforce Dialog is used to define certain data associated with a reinforcement in the current scenario

The Year, Month, Day, and Hour selections are used to establish the arrival date for the reinforcement. The Location is the hex coordinates of the arrival hex. The Scatter value is used for reinforcements to determine the possible distance the reinforcements may arrive from the Location hex. The Protection value is an artificial value introduced into the game to protect the reinforcement from enemy units that are crowding the arrival hex. If the Protection value is non-zero, then at the moment the reinforcement arrives, any enemy units within the number of hexes in the Protection value from the arrival hex are automatically Broken and any enemy units located in the arrival hex are eliminated. Typically, Protection values are used to protect reinforcements arriving on normal roads, while this value is set to 0 for reinforcements arriving in other ways.


RE: Sceenario Design: Protected Hexes - jonnymacbrown - 06-20-2022

(06-20-2022, 05:08 AM)wildb Wrote: It is found on the add reinforcement dialog.

Add Reinforcement Dialog

The Reinforce Dialog is used to define certain data associated with a reinforcement in the current scenario

The Year, Month, Day, and Hour selections are used to establish the arrival date for the reinforcement. The Location is the hex coordinates of the arrival hex. The Scatter value is used for reinforcements to determine the possible distance the reinforcements may arrive from the Location hex. The Protection value is an artificial value introduced into the game to protect the reinforcement from enemy units that are crowding the arrival hex. If the Protection value is non-zero, then at the moment the reinforcement arrives, any enemy units within the number of hexes in the Protection value from the arrival hex are automatically Broken and any enemy units located in the arrival hex are eliminated. Typically, Protection values are used to protect reinforcements arriving on normal roads, while this value is set to 0 for reinforcements arriving in other ways.
Thanks that helps. I have various strategies already added and it doesn't look like I can use this procedure without deleting the strategies and starting over. :(