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Updated Minsk '44 Alt art / scenario pack - Printable Version

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Updated Minsk '44 Alt art / scenario pack - Volcano Man - 04-11-2007




RE: Updated Minsk '44 Alt art / scenario pack - Landser34 - 04-12-2007

Hi Volcano man I update to this new artpack for Minsk and have found that in a scenario that im playing the picture of my T34/85 tanks now have the picture of a regular T34 in them


RE: Updated Minsk '44 Alt art / scenario pack - cavalry corps - 04-12-2007

Hold on
What happens if you are playing one of the scn with the Panzers missing , if you replace the scn with the same name withe the panzers added my feeling is the whole scn will NOT WORK ( sadly )

Michael


RE: Updated Minsk '44 Alt art / scenario pack - Ricky B - 04-12-2007

Hi Michael,

Once you start a scenario, changing the scenario itself has NO impact on the saved game being played. There is never any danger of a current game being impacted by a change to its base scenario. The OOB is a different matter and does impact games in progress.

Rick


RE: Updated Minsk '44 Alt art / scenario pack - cavalry corps - 04-12-2007

But tHe scn will have a new unit , my feeling is as that unit is placed on the map it will not work

M


RE: Updated Minsk '44 Alt art / scenario pack - cavalry corps - 04-12-2007

Remember the scn has the same name it replaces the existing
M


RE: Updated Minsk '44 Alt art / scenario pack - Ricky B - 04-12-2007

Everything in the scenario file itself is copied to the saved game WHEN YOU START IT. So changes after that point will not show up, ever. Units added to the scenario after that will not show.

Rick


RE: Updated Minsk '44 Alt art / scenario pack - Volcano Man - 04-12-2007




RE: Updated Minsk '44 Alt art / scenario pack - Liebchen - 04-12-2007

cavalry corps Wrote:Remember the scn has the same name it replaces the existing
M
Scenario files are not the same as saved game files, that's the bottom line.


RE: Updated Minsk '44 Alt art / scenario pack - Volcano Man - 04-12-2007

The scenarios are not, that is true. But the problem lies in the OOB which, regardless of if it is a scenario file or a saved file (.bte or .btl) it uses the OOB file (and map files too). So, once you begin a scenario it takes the data from the scenario file and sort of duplicates it because the scenario is the start point and as you play it the data is altered.

Any changes to the OOB take immediate effect. If a unit is removed from the OOB an error occurs because your scenario or save is referencing the missing unit. If a unit is added to the OOB nothing happens (and you do not notice it until a restart) because the saved scenario was saved before the unit existed and, as such, the unit is not being referenced. It really all comes down to unit ID numbers.