• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
Siege Guns - Very Odd Behaviour - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11)
+--- Thread: Siege Guns - Very Odd Behaviour (/showthread.php?tid=37440)



Siege Guns - Very Odd Behaviour - JonS1 - 10-24-2006

In a N44 scen I'm currently working on I have changed some of the largest guns to be Siege Guns, since the rules for that type better reflects - I think - the limitations of these really heavy guns.

However, once I started play-testing it, the Siege Gun units seem to have essentially unlimited fires - not the two shots of other artillery, not the one shot that Siege Guns are suppossed to have, but essentially unlimited. I fired a couple of units over 30 times each (yes, thirty!) in a single turn, and only stopped as I felt that was probably enough to demonstrate a pattern.

In terms of replicating this, it only seems to affect fixed units (speed = 0). All the mobile units I tested worked as expected. With the fixed units, they display "Fire Ability 2" on the in-game display, but this never decrements, regardless of how often they fire.

Could someone please explain what I'm doing wrong, or if this is in fact broken?

Cheers
Jon


RE: Siege Guns - Very Odd Behaviour - Ricky B - 10-24-2006

Hi Jon,

I would imagine it is broken, probably a conflict between the default 0 movement 2 shots and the siege guns 1 shot. Anyway, I have created a test scenario for it for Glenn and am shipping it off to him. Thanks.

Rick


RE: Siege Guns - Very Odd Behaviour - Volcano Man - 10-25-2006




RE: Siege Guns - Very Odd Behaviour - JonS1 - 10-25-2006

Thanks guys. I tried to do a search for this issue, but that bit of the forum doesn't work for me.

BTW, I don't want to give them a movement factor, because that would break one of the other requirements (ie, casemated and immobile). So, back to hvy arty for them it is :)