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It's a Long Way to Tipperary - Round 4 - Printable Version

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RE: It's a Long Way to Tipperary - Round 4 - Rev Rico - 11-28-2025

(11-21-2025, 05:44 AM)ComradeP Wrote: I checked that. The two players calling it Well Balanced won Axis Major Victories and the only Allied (Major) Victory was by someone who had also won a Major Axis Victory. 

If the Allied player captures every objective on the map, he exceeds the Major Defeat threshold by 101 points. It's quite possible the Axis position will fold at some point, but it's certainly a challenging scenario. Loss points being more important than objectives might work for a campaign game, but for small or medium sized scenarios it's not ideal.

What makes it even HARDER for the Allies is using the optional rule for Delayed Disruption Reporting.  It is not default yet we are using it for our tournament in a scenario that is already hard on the attacker. Wouldn't be my choice. 

Rev, Rico and sja_ski starting this weekend


RE: It's a Long Way to Tipperary - Round 4 - ComradeP - 11-29-2025

That works both ways. Given the German superiority in infantry firepower, Delayed Disruption Reporting means they can't maximize the potential benefits by cherry picking units in a stack. The Germans also have a serious number of artillery units in this scenario. 

The usual downside that Delayed Disruption Reporting doesn't apply to mine clearing is a pity given the strength 1-3 minefields at the initial frontline. 

I'm still in favour of the rule in all PzC scenarios.


RE: It's a Long Way to Tipperary - Round 4 - Outlaw Josey Wales - 11-30-2025

Firing arty on the stack does the same thing. Don't know which unit is taking the casualties unless one disrupts or breaks. More pinpoint accuracy comes later in the Korean War and really skyrockets in Vietnam. It is really accurate today. They even use B52s, B1s and B2s for some Ground Support because of the amount and accuracy of Cruise Missiles and the amount of time they can linger in the target area. Things are different if we are fighting Russia or China because of their weapons systems. We would crush every enemy if they would fight the war first before they help build things in the country or not at all.


RE: It's a Long Way to Tipperary - Round 4 - Brancaleone - 12-01-2025

ComradeP and Brancaleone have commenced their battle.  Gun Fire Dig


RE: It's a Long Way to Tipperary - Round 4 - vLuttwitz - 12-03-2025

Check your inbox Iceman, I have sent a PM to you


RE: It's a Long Way to Tipperary - Round 4 - Gray Nemesis - 12-04-2025

Outlaw Josey Wales and Gray Nemesis have begun. Next Round


RE: It's a Long Way to Tipperary - Round 4 - HMCS Rosthern - 12-12-2025

We have had another drop out from this tournament. I do have a possible work-around. Is there anyone else contemplating dropping out of this tournament? I'd like to know before I use the work-around. 

I trust that all that remain will continue with the tournament until its end.


Thanks.


RE: It's a Long Way to Tipperary - Round 4 - HMCS Rosthern - 12-12-2025

With the drop out, here are the updated pairings. Thanks to akilpio and Witblitz for making it happen. 


[Image: IALWTTR3PairingsV3.png]


RE: It's a Long Way to Tipperary - Round 4 - vLuttwitz - 01-03-2026

vLuttwitz (Allies) vs Iceman (Axis) -Allied major victory, 3377 points 
Iceman surrenderded the game after 25 turns due to the lack of possibility of further defense


RE: It's a Long Way to Tipperary - Round 4 - The_General - 01-04-2026

The_General (Axis) v wildB (Allies) --> Allied Major Defeat with -158 points.