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Full Version: ZOC and Phased Play
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I have been playing solo in phase mode and am enjoying it.  But, I don't like how MP goes to zero immediately when you move adjacent to an enemy unit.  (I get that this is probably to disallow rushing past the enemy without the chance for opportunity fire offered in turn mode.)  But is there a PDT setting that would, say, cut this penalty in half? I'd like to be able to scout with a little more flexibility.
No. You can adjust the cost of moving from one enemy ZOC to another in the PDT. But that does not alter the effect you get in phased play of the movement points going to zero when entering a ZOC. This appears to be by design for the reason you suggest.

John
Thank you - I played around with the ZOC multiplier for a bit. While it's not what I'm looking for in this instance, it's good to know that's an option!