I've just uploaded a scenario set zip file to Scenario Db with Alan R. Arvold's conversion of 17 Panzerblitz: Grossdeutschland boardgame conversions in it.
To top this all up, there's one scenario for WF as well, covering elements of GD:s personnel recuperating at Normandy at the time of D-Day and inclusion in 21st Panzerdiv.
Thank you Alan for this wonderful addition!
With the usual disclaimer that these are not H2H playtested, get this scenario set from here:
Panzerblitz: Grossdeutschland Scenario set (17 EF and 1 WF scn) - The Matrix Games version of East Front II - TheBlitz
Alan's design notes are included in the scenario database entry.
On behalf of Alan.
Thanks Crossroads for posting this up!
(08-20-2021, 09:10 PM)Big Ivan Wrote: [ -> ]Thanks Crossroads for posting this up!
There's something just opening up any of them with those narrow PanzerBlitz / Panzer Leader maps containing the opposing armies isn't there.
Also, what a difference with a boardgames scenario and a JTCS scenario, those scenarios make perfect sense within the boardgames context, but seem often quite crowded on these little maps. What I've noticed is the early war scenarios being better conversions, with most units packing less range and punch. The late war scenarios with a sparse unit count work very nicely too.
Then again, as mirrored H2H games, they can be just most brutal! Target rich environments, as the saying goes
(08-22-2021, 06:00 PM)Crossroads Wrote: [ -> ] (08-20-2021, 09:10 PM)Big Ivan Wrote: [ -> ]Thanks Crossroads for posting this up!
There's something just opening up any of them with those narrow PanzerBlitz / Panzer Leader maps containing the opposing armies isn't there.
Also, what a difference with a boardgames scenario and a JTCS scenario, those scenarios make perfect sense within the boardgames context, but seem often quite crowded on these little maps. What I've noticed is the early war scenarios being better conversions, with most units packing less range and punch. The late war scenarios with a sparse unit count work very nicely too.
Then again, as mirrored H2H games, they can be just most brutal! Target rich environments, as the saying goes
I hear ya Crossroads. True too, I can't wait for EFIII with its 9 zoom levels and great looking 2D and 3D counters. It will be a huge step above JTCS just like CSME was when it arrived. Finally with the new scripting the A/I will be way more challenging than it currently is. Good times ahead!
(08-22-2021, 06:00 PM)Crossroads Wrote: [ -> ]There's something just opening up any of them with those narrow PanzerBlitz / Panzer Leader maps containing the opposing armies isn't there.
Also, what a difference with a boardgames scenario and a JTCS scenario, those scenarios make perfect sense within the boardgames context, but seem often quite crowded on these little maps. What I've noticed is the early war scenarios being better conversions, with most units packing less range and punch. The late war scenarios with a sparse unit count work very nicely too.
Then again, as mirrored H2H games, they can be just most brutal! Target rich environments, as the saying goes
After playing the other scenarios translated by A.A. I am sure that the players would find them unplayable in JTCS. There were only a few that we played that could be said to be balanced and fun as H2H.
The purest Panzer Blitz/Leader player may find them an interesting study in an old game system. I am pretty sure that most JTCS H2H players would find most one sided.
As you said, playing mirror would be interesting for those who have that kind of time to waste.
HSL
(08-25-2021, 10:22 PM)Herr Straße Laufer Wrote: [ -> ] (08-22-2021, 06:00 PM)Crossroads Wrote: [ -> ]There's something just opening up any of them with those narrow PanzerBlitz / Panzer Leader maps containing the opposing armies isn't there.
Also, what a difference with a boardgames scenario and a JTCS scenario, those scenarios make perfect sense within the boardgames context, but seem often quite crowded on these little maps. What I've noticed is the early war scenarios being better conversions, with most units packing less range and punch. The late war scenarios with a sparse unit count work very nicely too.
Then again, as mirrored H2H games, they can be just most brutal! Target rich environments, as the saying goes
After playing the other scenarios translated by A.A. I am sure that the players would find them unplayable in JTCS. There were only a few that we played that could be said to be balanced and fun as H2H.
The purest Panzer Blitz/Leader player may find them an interesting study in an old game system. I am pretty sure that most JTCS H2H players would find most one sided.
As you said, playing mirror would be interesting for those who have that kind of time to waste.
HSL
Sadly Ed, I would have to agree with your assessment. It is also very hard to convert these to squad battles as is! They need to be tweaked somehow, and not just ported over from the boardgame!
So Ed and Mike,
What does your experience suggest we do with this situation gentlemen because I think these new additions are a great add to the Campaign Series DB if not for you/us old vets(grognards) but younger players?
Oh I get it! We're talking about scenario balance here again (Campaign Series) and conversion of Campaign Series scenarios to Squad Battles...
Well all players that play the Campaign Series and Squad Battles are not balanced...Comments?
and all scenarios from one game may not be convertible to another game...Comments?
Someone once said, no wargame is perfect. I believe that...Comments?
Regards my friends,
John
John, I believe Mike meant converting boardgame scenarios to a computer game - with its different victory conditions - is not easy, as he's found out with his excellent Squad Leader scenario conversions to Squad Battles. I love those to bits as well, despite their play balance issues in some of the scenarios especially.
Therefore: Ed, converting a boardgame scenario to computer is never a waste of time. Nor playing one, especially when you've tried the boardgame, too.
I would say that to tweak it a bit would be compare the scale. Supposed to be the same scale, Platoon level. Units will hardly be a problem. Compare the size of a hex and then the amount of time for a turn. There are probably other comparisons. But, those are the big three.
Unit are easy. One PZIV and 3 Panthers computes to one PZIV and 3 Panthers.
A hex in PL/PB is 1000m and CS is 500. You are going to have to make the map twice as large.
Same with time. One turn in PL/PB could equal two turns in CS.
Just a thought.