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Full Version: Supply Examples, PzC User Manual, p.113-114
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Been trying to figure out the Supply Example 4 "Refuelling Test - Range Example".

Presume the first calculation is to determine if the Div HQ is in command, so use Example 1: Command Test

Formula:  
Base Supply Value = BSV = 60%, 
Corps HQ Cmd range = 12, 
Div HQ distance away = 12
Unit in command range of Div HQ.
Presume .3 is fixed

BSV + .3 * (Corps HQ Cmd range/(Corps HQ Cmd range + Div HQ range to Corps HQ) * BSV)

.6 + .3 * (12/24 * .6) = 75% approx

Example uses 80% ?  - quoting result from Example 1?  

Probably PEBCAK but is the example correct?
I kind of just translate all of that into "Make sure all your motorized units and headquarters are in command range at midnight." I think if you do that, most of your units will will end up getting fuel, and if you don't, they will mostly be out of luck. I typically forget to think about this until the first night turn and then realize there is 60% night disruption preventing me from moving that one hex necessary to get back into command range.

While we are on the subject of fuel, it seems like there ought to be a "No Fuel" status in the game which would prevent motorized units from expending any movement points to move. If a "low fuel" unit failed their fuel check again and was out of command range perhaps, they would be marked thusly. The idea that units can just keep moving with half their movement points all over the map forever does not seem to agree with my reading of WW2 history (or common sense). It seems like there were a lot of historical situations where mobile units simply ran out of fuel and couldn't proceed. I think this would improve larger campaign games in particular where sides with supply issues are able to continue to attack in ways that are ahistorical.
(12-31-2020, 10:13 PM)Lethal Wrote: [ -> ]Been trying to figure out the Supply Example 4 "Refuelling Test - Range Example".

Presume the first calculation is to determine if the Div HQ is in command, so use Example 1: Command Test

Formula:  
Base Supply Value = BSV = 60%, 
Corps HQ Cmd range = 12, 
Div HQ distance away = 12
Unit in command range of Div HQ.
Presume .3 is fixed

BSV + .3 * (Corps HQ Cmd range/(Corps HQ Cmd range + Div HQ range to Corps HQ) * BSV)

.6 + .3 * (12/24 * .6) = 75% approx

Example uses 80% ?  - quoting result from Example 1?  

Probably PEBCAK but is the example correct?

Nice catch. Looks like Example 4 is using a Supply Value of 70% (same as Example 1) instead of the stated 60%.
There was a thread on this topic that you may (or may not) find useful...

https://www.theblitz.club/message_boards...?tid=72906
(01-01-2021, 05:10 AM)Green Wrote: [ -> ]There was a thread on this topic that you may (or may not) find useful...

https://www.theblitz.club/message_boards...?tid=72906

Just read your post with the reworded rules, excellent job. You also fixed the wrong hex references in Example 2.