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Hi guys,

Just playing my first game of Waterloo and I had a query about embankments.

This picture shows a road with embankments on either side. For the best defensive position, where would you put your unit? Behind the embankment or in front of it? I can't picture what exactly it shows - is the road running between two large slopes? So if you had a unit on the road, it would be firing uphill at an enemy unit standing on top of the embankment?

[Image: Capture.JPG]
If I am reading your picture correctly, it looks like your embankment is located in the hexes with the road/path.

If this is correct, your best defensive position against ground troops would be in those road hexes, which are on top of the embankment.

That way whenever the enemy shows up, you'll be firing down on them and if the enemy wants to control that position, they will have to attack uphill.

I am sure someone who knows this series backwards and forwards will tell you about the calculations that are used for such a position.
Ah thanks, so that's what it shows. Very different to what I was picturing. Makes sense I guess that the road is elevated, rather than below the banks. Thanks again.
(07-19-2020, 01:36 PM)CountryBoy Wrote: [ -> ]Ah thanks, so that's what it shows. Very different to what I was picturing. Makes sense I guess that the road is elevated, rather than below the banks. Thanks again.

Actually it looks like you might have had the embankment directions correct - although I don't use that graphics set - mainly because if an embankment is not positioned closely to a hexside- it makes it very tough to determine which side of the hexside is actually impacted by the terrain.

Right click and look at the info box (over probably to the left on top of any unit cards that you have showing there).  It only will show embankment if that hex is impacted by embankment hexsides.

I suspect it is a version of a sunken road -or maybe terraced (and I am saying that you have an elevation change running through the middle of the map.   Weirdly, it looks as if there is a down facing embankment, on an uphill slope.  I'm not actually sure what the impact of the first 4 hexes along the road would be - the oddity I was referring to - should probably offset each other.

If you expect the enemy from the SE - defend the elevation change -and don't worry too much about the embankment - or defend the line just to the north of the road - I am fairly certain that the embankment is a negative modifier from the road hexes.

*But* - there are some other options  -you could defend the elevation further forward along where is a stream.

-or- if you have artillery in the area- consider defending forward of the elevation change, and put your artillery on the higher ground.  Your infantry forms a buffer for your artillery, your artillery most likely is firing downhill when defending .... and if they try to melee you - you have some arty targets at 2 hex range.

Anyways the key thing is to find which hexside that the embankment impacts.
(07-19-2020, 08:19 PM)trauth116 Wrote: [ -> ]
(07-19-2020, 01:36 PM)CountryBoy Wrote: [ -> ]Ah thanks, so that's what it shows. Very different to what I was picturing. Makes sense I guess that the road is elevated, rather than below the banks. Thanks again.

Actually it looks like you might have had the embankment directions correct - although I don't use that graphics set - mainly because if an embankment is not positioned closely to a hexside- it makes it very tough to determine which side of the hexside is actually impacted by the terrain.

Right click and look at the info box (over probably to the left on top of any unit cards that you have showing there).  It only will show embankment if that hex is impacted by embankment hexsides.

I suspect it is a version of a sunken road -or maybe terraced (and I am saying that you have an elevation change running through the middle of the map.   Weirdly, it looks as if there is a down facing embankment, on an uphill slope.  I'm not actually sure what the impact of the first 4 hexes along the road would be - the oddity I was referring to - should probably offset each other.

If you expect the enemy from the SE - defend the elevation change -and don't worry too much about the embankment - or defend the line just to the north of the road - I am fairly certain that the embankment is a negative modifier from the road hexes.

*But* - there are some other options  -you could defend the elevation further forward along where is a stream.

-or- if you have artillery in the area- consider defending forward of the elevation change, and put your artillery on the higher ground.  Your infantry forms a buffer for your artillery, your artillery most likely is firing downhill when defending .... and if they try to melee you - you have some arty targets at 2 hex range.

Anyways the key thing is to find which hexside that the embankment impacts.

This is the 3D view:

[Image: 3d.JPG]

So the road is in part above the hex to the south, but on the same elevation as the hexes to the north.

If I right-click the road hexes it shows 'Embank' to the north and south. When I right click the hexes to the north and south of the road they show nothing.

So the embankment only impacts the road hexes?
Ok -cool -thanks for adding that last image- then what you have is a terraced set of terrain.  With that you have the opportunity to set up a defense in depth using elevation.

In this case the furthest south set of embankments impact the road ... then the one to the north impacts the hexes behind the road as well.  With embankments - there is no elevation change --so it does not impact line of sight.
That is one seriously strong defensive position you have unearthed there ! :-)
(07-20-2020, 12:52 AM)devoncop Wrote: [ -> ]That is one seriously strong defensive position you have unearthed there ! :-)

Just a little east of Quatre Bras :-)

Hopefully my opponent Mark doesn't see this post :-) Time to rewrite history!