Forums

Full Version: JTS Wellington's Peninsular War Released
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
JTS just released Wellington's Peninsular War.

[Image: WellingtonWar_cover.png]
[Image: WPW-1.png]

[Image: WPW-2.png]
[Image: WPW-4.png]
[Image: WPW-5.png]


More game information can be found here:  http://johntillersoftware.com/Napoleonic...onWar.html
I have been eagerly awaiting this title since “Bonaparte’s Peninsular War” came out and will certainly be getting it today. It looks as if Richard White has done a really good job here.

I do however also wonder if we are now at the end of the line for the Napoleonic series bar the aspirations to do add on’s for some of the existing titles (like “Campaign 1814” and “Republican Bayonets on the Rhine”) that have been hinted at by their scenario designers in the past.

With all the major campaigns of the Napoleonic era covered I wonder if it is time to think what else the series’s engine might be used for? With little or no modifications I think the engine would adapt well for other wars in the first half of the 19th Centaury from the South American Wars of independence up to until around 1860.

Having played a number of the Russo Swedish War scenarios that came with Campaign Bautzen I would even suggest that its game engine is very suitable for employment for 18th and 19th Century smaller wars as well.

Regards
Ian
I love Tiller!!!!! and i hate him to, all at same time... this is so confuse, i feel like Deadpool and criminal women Big Grin

I love him to release the nap title i was waiting for years (is fun but i lived in one of the cities covered in the title and live now in other) but i hate him because i manage to hold my impulsive buy instinc with Japan46 because year was not over.... appear Scheltd and maybe in 6 months could appear the long waited 3rd FWW title to made a 4 titles buy and have a free 5th title and now... 3 titles i am going to buy for sure and with Wolfpack as wildcard... time has now a different taste, a bitter taste  Waiting

I like the new features, the melee limitations from SYW and EAW is great but with the changes in how cavalry affect infantry i really like the counter to blitzkrieg problems in the serie (even when i still think we need 2 column formations, the actual one as mobile formation and take from REN block formation as the assault column).

The new art for units looks marevellous, in the line of Peninsular war but with the add of commanders portraits in colour in some cases.

Other small point is the red arrow for infantry units in line to show where they are aiming, i still prefer NATO counter mod from Volcanoman but this is a small but great add.

In general i like the game aspect and i love the game... i have now a big battle inside me between my rational part that say "wait, dont buy now and you can have a 5th title for free and maybe another new great title" but the wargamer part say "buy it, buy it now, what you wait? you didnt buy it yet? do it, buy buy buy"  Crazy  LOL 

Great job with the title  Helmet Wink  

If is not a lot ask for it... is possible you upload the document with the scen list? thank you

PD: a little question, in the Nivelle battle pic you can see in the map a black area, this is impasable terrain OR is that portuguese units are now diferenced with their own colour?
(12-01-2019, 11:43 AM)Compass Rose Wrote: [ -> ]JTS just released Wellington's Peninsular War.
Having play tested this one I feel there are many improvements that regular players may take a while to adjust to but they improve the game playing experience as far as I am concerned.  For new players the A/I has been improved too.  Looking forward to a lot of new games
(12-02-2019, 12:32 AM)Xaver Wrote: [ -> ]PD: a little question, in the Nivelle battle pic you can see in the map a black area, this is impasable terrain OR is that portuguese units are now diferenced with their own colour?

I think that is supposed to be a mountain top or at an elevation where no miltary activity could have taken place --- it is definitely blocked terrain.

I have no idea why the French are purple.

Portugal always had its own colour.  My version was a rusty brown or something like that.

I think your red arrow is more of a response to not enough contrast between the symbols and the counter colours.

I read it somewhere, but you know I was waiting for this title for so long, it effectively stopped me from reading the entire Sharpe's series from start to finish.  I can go do that now... :)
I think the same but is strange see the spanish troops in the flank, and well, in Nap serie black is for Prussians, because see them in the south is strange (well except in Mallorca, Ibiza and other coast areas hehehe) why not separate portuguese from british army and give them their own colour... even when the austrian brown looks better.

French are purple??? hell, you are right!!! i didnt notice it!!! but in the minimap they are still blue.

The changes are very orientated to help defender or made attacker harder steamroll defender... lets see how they work.
All scenarios are now uploaded to the database.
Sorry.
I was wondering if the ameliorations to the A/I did resolve the worst problems it showed in the previous titles - e.g. stacking cavalry and infantry in the same hex, disrupting both; or unlimbering/limbering batteries for no purpose during its phase, losing the chance to fire with them; or deploying battalions/batteries in the wrong direction, getting meleed from behind all the time...
There is an improvement, yes. But it's not as challenging as playing another human.