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I have never paid any attention to Corps attachments, mainly because i don't really understand how I might make use of them.  Confused The manual doesn't seem to shed much light describing how to do it but not why to do it.

I decided to explore the concept in game but didn't get very far.

As an example; I opened up the "getting started" file of Normandy '44 and saw that Corps attachments were possible in the opening turn. I invoked the Corps attachments menu item and was presented with the Corps attachments dialogue box. A bewildering array of organisations!!

Its easy enough to see how I can attach units to Corps, but:

how do I decide who to attach to whom? 


I presume that by attaching a unit to a corp that unit will derive benefit from the command and supply structure of the corp it is attached to, 

So what happens to them if I don't make attachments? do they run out of beans and bullets and wander about the battle field accountable to no-one?  LOL 

Any pointers as always gratefully received.
(04-16-2019, 11:12 AM)Embis Wrote: [ -> ]I presume that by attaching a unit to a corp that unit will derive benefit from the command and supply structure of the corp it is attached to, 

So what happens to them if I don't make attachments? do they run out of beans and bullets and wander about the battle field accountable to no-one?  LOL 

Any pointers as always gratefully received.

i believe youve pretty much nailed it.  its just, as far as i can tell, a way to help keep units from falling out of command if youve shifted them away from their main HQ for one reason or another into anothers command range.
I look for one of two situations in deciding to attach a formation to a new Corps (or other available) HQ. As noted, if the formation has moved far away from its current parent, I will attach it to the closest. In most cases, I do this by starting with the Corps HQ and highlighting its sub units. Any that are close by are likely far away from their current parent so I will attach using the menu to the nearby HQ.

The second reason is to take advantage of Corps level assets, particularly artillery. If I have a parent HQ with a lot of artillery, I will assign more units to it than an HQ without artillery to provide additional support. I don't go overboard with 10 divisions or anything, I still try to keep it a reasonable mix of divisions across the HQs.

Rick
In the Skyline Drive scenario in Bulge '44, there is a collection of Nebelwerfer battalions that have no spotters at the beginning of the scenario. I think that all other units of their parent corps are off board to the south. I didn't notice this until the game was in progress. My first opportunity, I attached them to an onboard corps, and they were able to fire away.

Are corps attachments possible before the first game turn of a PzC scenario, even if it is not a night turn?
No, only on the specific turns.
Corp attachments allow you to bulk up a corp, front etc. It is a very powerful tool and should be utilized. Like parameter data learn how to use it. I do not know how many games I have checked an opponent to see how many times they have redone turns. It is a good tool also and will help you qualify opponents you want to play and ones you do not.
(04-19-2019, 02:33 AM)c00per Wrote: [ -> ]Corp attachments allow you to bulk up a corp, front etc. It is a very powerful tool and should be utilized. Like parameter data learn how to use it. I do not know how many games I have checked an opponent to see how many times they have redone turns. It is a good tool also and will help you qualify opponents you want to play and ones you do not.

Where do you find the info in the Parameter data on how many turns your opponent has redone?
(04-19-2019, 11:29 PM)Deturk Wrote: [ -> ]
(04-19-2019, 02:33 AM)c00per Wrote: [ -> ]Corp attachments allow you to bulk up a corp, front etc. It is a very powerful tool and should be utilized. Like parameter data learn how to use it. I do not know how many games I have checked an opponent to see how many times they have redone turns. It is a good tool also and will help you qualify opponents you want to play and ones you do not.

Where do you find the info in the Parameter data on how many turns your opponent has redone?

Bump...please
The parameter data file definitely does NOT store anything around game play results. It is fixed and does not update. I am also not aware of anything else in the scenario file, but wouldn't be impossible I suppose.
(04-25-2019, 01:57 PM)Ricky B Wrote: [ -> ]The parameter data file definitely does NOT store anything around game play results. It is fixed and does not update. I am also not aware of anything else in the scenario file, but wouldn't be impossible I suppose.

Thanks Ricky.

Tom
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