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Considerable interest has been shown in the Wacht am Rhein(Herbstnebel) scenario which is included in Bulge Gold. I have attached a more extensive readme which I didn't send to Strela to include in the initial release.

Hope you enjoy this scenario, it is the culmination of a lot of research and work.

Brian Jennings
Thanks!!
Thanks Brian! This will be very helpful in my game! Jon
Thank you Brian, just starting playing your scenario.
The lack of ZOCs will help the Germans - good move. Peiper and the infiltrating units can now slip through the lines.

I also think highly of the Alternative rules. Being able to pick out units in a hex for air, direct and indirect and naval fire always seemed unrealistic. I also am a big fan of the new hidden disruption result rule. Many of us fire fire fire until a unit disrupts and then attack it. How would the units have known they were disrupted? Broken I can understand.
Very cool!  Thank you very much!  Cheers3
(12-31-2018, 03:24 AM)Sgt_Rock Wrote: [ -> ]The lack of ZOCs will help the Germans - good move. Peiper and the infiltrating units can now slip through the lines.

I also think highly of the Alternative rules. Being able to pick out units in a hex for air, direct and indirect and naval fire always seemed unrealistic. I also am a big fan of the new hidden disruption result rule. Many of us fire fire fire until a unit disrupts and then attack it. How would the units have known they were disrupted? Broken I can understand.

A hex is 1 km, right? Why wouldn't a unit be able to target a sub area of a 1km hex? Are you saying the smallest area any unit in the game can target is 1 square km?

As for disruption, how about when a unit stops returning fire? How about when it's completely suppressed? Isn't that a sign that something about that unit has degraded?