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Full Version: Something that I've never found out through years of play.
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Lets try to explain this properly. If you have a unit on the front line but want to rest it so on your turn it neither moves fires nor digs in. If the unit fires during your opponents turn has the unit rested.  My guess is that the unit has not rested but want to check for sure.
 And on another note just for conversation how do others decide when to rest or fire. I tend to rest over 100 fatigue that is try to pull a unit out of the line. I also tend to dig in units with low ammo and not fire them another one is units under 50 fatigue I move at night those above I tend to try to keep still.These are my own kind of rules and in no way do I always stick to them in the heat of battle would be very interested if others have similar habits.
I did a test on this awhile back and found that the unit accumulates fatigue if it fires during your opponents turn. Same goes for artillery that fires in support of your units. I always try to get engaged enemy units to fire on night turns to ratchet up the fatigue, especially Russian units on the east front.

My rest/fire decisions are similar to yours, but often depends on scenario length and game situations. Because units in the red take forever to become fit again, I almost never push units into the red while on the offensive. When on the defensive, if a unit gets into the red, then those units are often the ones that I leave as delaying forces if I'm withdrawing to another defensive line, etc. The one exception would be armor units, who I try to pull back to rest for another day.

I use the low ammo dig-in tactic as well, but it seems they take longer to dig-in. I've never tested this, just seems to me that they do.

In the long scenarios, I especially try to rest at night so that I can be operational throughout the game. IN short scenarios, I generally go hell bent for the victory, working the lads 24/7!!

Cheers, Jon
The answer to your question is that any action taken by your units on your turn or in reaction to your opponents turn will prevent your unit recovering from fatigue, you need to pull the unit out of the front line and out of your opponents LOS. 

Remember that fatigue recovery is doubled on a night turn so try not to move at night if possible!

It took me a while to realise that by not breaking my battalions down how much fatigue I could prevent accumulating although I realise that it is not always possible to keep battalions combined. Wink

Personally I think even with the night fatigue rule being used it is too easy to fight 24/7 in the PzC series, I like the fact that the night movement disruption rule in FWWC forces players to rest at night.
(12-05-2017, 06:10 AM)Mr Grumpy Wrote: [ -> ]The answer to your question is that any action taken by your units on your turn or in reaction to your opponents turn will prevent your unit recovering from fatigue, you need to pull the unit out of the front line and out of your opponents LOS. 

Remember that fatigue recovery is doubled on a night turn so try not to move at night if possible!

It took me a while to realise that by not breaking my battalions down how much fatigue I could prevent accumulating although I realise that it is not always possible to keep battalions combined. Wink

Personally I think even with the night fatigue rule being used it is too easy to fight 24/7 in the PzC series, I like the fact that the night movement disruption rule in FWWC forces players to rest at night.

So, to be clear, a unit will recover more fatigue if it is completely combined, and not broken down? I've really not been able to tell which is better. Same goes for recovery. I've not been able to tell if a unit rebuilds faster if united or broken down.
There is only a single value that gives the average number of recovery, that this is somehow differently applied just because you got your battalions split is something I haven't seen.
No, a combined battalion (or any other combined unit) will accumulate fatigue slower, I have never seen any evidence that a combined battalion (or any other combined unit) will recover fatigue more quickly than a unit that is broken down into its component parts.  Wink