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Soviet opponent wanted for #0202_03s Initial Soviet Offensive - Combined Star & Gallop
Default rules+delayed disruption reporting
(11-10-2017, 04:45 AM)M.Wittmann Wrote: [ -> ]Soviet opponent wanted for #0202_03s Initial Soviet Offensive - Combined Star & Gallop
Default rules+delayed disruption reporting

Hi there,

As the scenario designer, I would strongly suggest you look at #0202_03s_Initial Soviet Offensive_Variant_1.

This version comes with 1.01 and later patches.

The key rationale and changes are as follows;

After 18 months of play, experienced players are finding that the campaigns are weighted too heavily towards the Germans in the initial phase. This is preventing the Soviets from having a chance to attain their historical achievements. Particularly in the south of the map, the German armour is in a position to immediately counterattack the Soviets and never allow them to close with their objectives. Variant 1 has taken into account much of the communities’ commentary and these new releases should play out closer to the historical result.


Change Log : Initial Release 

1. PDT file : Foot speed dropped back to 4 (from 5). This will slow all German motorized units and will prevent two step movement. I know people would prefer faster Soviet movement but the current rate is historical and some of the below changes fix up some of the loopholes. 
2. PDT File : Bunker probability is .5% 
3. PDT File : Night move disruption is set at 60%. 
4. PDT File : Rubble creation has been doubled to 10,000. Most PzC games use 1,000 as the base value. 
5. PDT File : Unit Recovery loss is now set to 0% for both sides (see OOB below) 
6. PDT File : Wired bridges are in play with a 20% chance for both small and large bridges. NOTE : Only bridges on rivers are wired, all others (streams etc) will not blow. This should allow VST to work properly. 
7. PDT File : Range effect modifier is now 1.5 (from 3). This increases the emphasis on ranged fire. 
8. PDT File : Various movement rates adjusted. Particularly Cav/Ski in forest and motorised in villages. 
9. OOB File: Replacement rate set to 1% for both sides. This is a key change as it is impacted by supply levels (if it is less than 50), rather than by quality. 
10. Scenario : All bridges on rivers are now wired. 
11. Scenario : No German reinforcements by rail 
12. Scenario : Most German Panzer Divisions have had all formations (other than tanks) dropped to between 60% - 88% strength. This change is to prevent the German player immediately going onto the offensive. It is necessary to rest Panzer forces to get them to a level that is viable for the Backhand Blow. This impacts, 3rd, 6th, 7th, 11th, 17th, 19th & 27th Panzer Divisions as well as Wiking. This could be justified as these formations had retreated back from the Caucasus and had little time to rest or reorganize. 
13. Scenario : German 7th, 19th & 27th Panzer Divisions have been fixed for the first day. 
14. Scenario : Most German Infantry Divisions have been set at 75% of their nominal strength. 
15. Scenario : Soviet forces are untouched. The Soviet Tank Corps are as crappy as they appear – they managed to advance as far as they did in the main due to the Germans having nothing to stop them with. They had very little supporting arms and a major change in their structure now has a very big impact on all scenarios. Toning the Germans down will see these forces improve. 
16. Scenario : Supply adjusted to 100 for the Soviets and 80 for the Germans. The Germans are steady for the whole scenario, the Russians drop to 70% on Feb 19th .


Hope that helps,

David
Hi. I am interested in playing Karkov 43 with the Soviet side. I speak little English I am Spanish. If you are playing, contact me. my email is [email protected]. I have experience in Panzer campaigns. I would buy the game is not a problem
(11-10-2017, 03:38 PM)Strela Wrote: [ -> ]
(11-10-2017, 04:45 AM)M.Wittmann Wrote: [ -> ]Soviet opponent wanted for #0202_03s Initial Soviet Offensive - Combined Star & Gallop
Default rules+delayed disruption reporting

Hi there,

As the scenario designer, I would strongly suggest you look at #0202_03s_Initial Soviet Offensive_Variant_1.

This version comes with 1.01 and later patches.

The key rationale and changes are as follows;

After 18 months of play, experienced players are finding that the campaigns are weighted too heavily towards the Germans in the initial phase. This is preventing the Soviets from having a chance to attain their historical achievements. Particularly in the south of the map, the German armour is in a position to immediately counterattack the Soviets and never allow them to close with their objectives. Variant 1 has taken into account much of the communities’ commentary and these new releases should play out closer to the historical result.


Change Log : Initial Release 

1. PDT file : Foot speed dropped back to 4 (from 5). This will slow all German motorized units and will prevent two step movement. I know people would prefer faster Soviet movement but the current rate is historical and some of the below changes fix up some of the loopholes. 
2. PDT File : Bunker probability is .5% 
3. PDT File : Night move disruption is set at 60%. 
4. PDT File : Rubble creation has been doubled to 10,000. Most PzC games use 1,000 as the base value. 
5. PDT File : Unit Recovery loss is now set to 0% for both sides (see OOB below) 
6. PDT File : Wired bridges are in play with a 20% chance for both small and large bridges. NOTE : Only bridges on rivers are wired, all others (streams etc) will not blow. This should allow VST to work properly. 
7. PDT File : Range effect modifier is now 1.5 (from 3). This increases the emphasis on ranged fire. 
8. PDT File : Various movement rates adjusted. Particularly Cav/Ski in forest and motorised in villages. 
9. OOB File: Replacement rate set to 1% for both sides. This is a key change as it is impacted by supply levels (if it is less than 50), rather than by quality. 
10. Scenario : All bridges on rivers are now wired. 
11. Scenario : No German reinforcements by rail 
12. Scenario : Most German Panzer Divisions have had all formations (other than tanks) dropped to between 60% - 88% strength. This change is to prevent the German player immediately going onto the offensive. It is necessary to rest Panzer forces to get them to a level that is viable for the Backhand Blow. This impacts, 3rd, 6th, 7th, 11th, 17th, 19th & 27th Panzer Divisions as well as Wiking. This could be justified as these formations had retreated back from the Caucasus and had little time to rest or reorganize. 
13. Scenario : German 7th, 19th & 27th Panzer Divisions have been fixed for the first day. 
14. Scenario : Most German Infantry Divisions have been set at 75% of their nominal strength. 
15. Scenario : Soviet forces are untouched. The Soviet Tank Corps are as crappy as they appear – they managed to advance as far as they did in the main due to the Germans having nothing to stop them with. They had very little supporting arms and a major change in their structure now has a very big impact on all scenarios. Toning the Germans down will see these forces improve. 
16. Scenario : Supply adjusted to 100 for the Soviets and 80 for the Germans. The Germans are steady for the whole scenario, the Russians drop to 70% on Feb 19th .


Hope that helps,

David
I have version 1.03 and this scenario is NOT one of the available scenarios to choose from.
Hi M Wittmann,

Apologies for jumping in your thread, just trying to help.

Hi David,

I did not see the variants in my 1.03 install either.

Hi Bioman,

I made a zip for JSGME if you use that program. Unzip the folder to the MODS folder. Or....

Unzip the files in the folder (in the zip) to your game directory, should not overwrite any normal files and then you have the scenarios. Each scenario is also available in the Blitz scenario database.

File list:
#0202_01s_Operation Star_Variant_1.scn
#0202_02s_Operation Gallop_Variant_1.scn
#0202_03s_Initial Soviet Offensive_Variant_1.scn
#0202_08s_Kharkov '43 Grand Campaign_Variant_1.scn
Kharkov '43 Variant 1 Notes.pdf
Kharkov43_Variant.oob
Kharkov43_Variant.pdt

Hope this helps guys, Good luck on the Steppe!

- Gris
Thanks Gris,

I hadn't realised that I had only posted this at the Blitz.

It will be part of the official Gold version release.

No idea why I hadn't included it patch 1.03!

Thanks,

David