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Gentlemen,

Below are the pairings for the Scenario of the Month: September 2017

A quick remainder about the workflow:

The allied / blue  player is the one who will start the setup and send the first turn to his axis / red opponent.  The games are to be played using 'Iron' as skill level, unless otherwise agreed.  The game will count as an on-ladder game and will be reported just like a regular game unless you otherwise agree with your opponent.

Please don't forget when your game as started to post here, so we can keep track on the games which are in-progress.

Reminder we expect that these games are played using the latest version of both games.

CMFI: Veni Vidi Vici

The scenario can be downloaded from here:
http://www.thefewgoodmen.com/tsd3/downlo...viciEN.rar


Allies - Axis

mehdi - A Canadian Cat [FINISHED]
drewshotsfan - Singapore Sling
Panzerschreck77 - kuderian
weapon2010 - Guardsman [FINIHSED]
cplkrotz - raz_atoth
Duff - Kandu [FINIHSED]
cplkrotz - raz_atoth
Mad Mike - marco2marzo [FINIHSHED]
kadursahl - ChappyCanuck [FINIHSED]
Panzer Lehr - karl_m [FINIHSED]
nortriubuell - a1steaks [FINIHSED]


CMBS: BSBP 01 Honor

Blue - Red

kuderian - A Canadian Cat [FINISHED]
Stefano Z - marco2marzo [FINISHED]
Pericles - raz_atoth


You can contact your opponent by going to his profile and either sending him a private message or emailing him using the site's interface.

Good luck to everyone.
1st turn sent to Guardsman
I emailed my opponent a couple days ago...nothing so far
The Italian showdown Marco2marzo vs. Stefano Z started.
Panzer Lehr - karl_m ... Started
CMFI - Mad Mike vs. marco2marzo - has started as well.
ChappyCanuck vs kadursahl has begun!
drewshotsfan -v Singapore Sling has started
nortriubuell here.  Just emailed my assigned opponent, a1steaks.
I was wondering if anyone encountered the bridge glitch for Veni Vidi Vici at the Rivisondoli Bridge? I crossed a MkIV from south to north along this bridge. As the tank exited the bridge, instead of moving along the plotted course, it began a slow, small turn of 360 degrees and ended up where it began at the exit spot of the bridge. I have currently plotted another turn to hopefully extricate it from this stupid glitch, but it doesn't look promising. Ideas? Comments? Solutions? Thanks!
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