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Full Version: Defective Turkish small arms ammunition in the Rafah Scenario
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Been working my way through the various scenarios that come with the mod and noticed that for the "Battle of Rafah" Scenario that Turkish Infantry and Machinegun units appear to have a range of 0. Looked at some other scenarios involving the same sort of Turkish units like "Cape Helles Landings",  "fight for Nasiriyeh" and  "Battle for Qurma and none of these have the problem.

Wonder what happened here?  Still think this is the best S mod ever though  Wink

Regards
Ian
Hi Ian,

I just started the scenario, to see what is going on. Play as Turks, during the Allied turn, Turk MG's open up on the advancing cav. I think what you are seeing is trying to fire at the armored car, hard attack values are indeed 1 hex, but if you hit the 'Z' key, you will see the blue for soft attack range out to proper specs. Can you confirm above?
(08-12-2016, 09:49 AM)Warhorse Wrote: [ -> ]Hi Ian,

I just started the scenario, to see what is going on. Play as Turks, during the Allied turn, Turk MG's open up on the advancing cav. I think what you are seeing is trying to fire at the armored car, hard attack values are indeed 1 hex, but if you hit the 'Z' key, you will see the blue for soft attack range out to proper specs. Can you confirm above?

Hi Mike
Thanks for the quick reply. Yes I see that now.

Thanks again
Ian
Awesome, Ian, you had me worried a bit there!!