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Hi
I was thinking about the scoring we use here and if it could/should take more things into the calculation of the final result.
Should it maybe factor in things in like:
- The initial force points to account for uneven forces like in a assault/defend setup?
- What amount of Victory hexes a side starts with to account for any shifts in VP possession?
Maybe others have ideas that should be considered too, please post them.
Cheers
Assault/delay already are accounted for, scoring 2x points of a meeting engagement due to the harder job the attacker has. The flags are normally set by the AI in an even fashion too if you allow it to place them.