07-04-2015, 02:19 AM
07-24-2015, 12:32 AM
Three new ones uploaded. De Gaulle to the rescue! Woo-hoo !!!
Just follow the link above
Just follow the link above
07-24-2015, 12:34 AM
Come to think those scenario designs date back almost forty years! Wow...
From Avalon Hill's The General Magazine 1978. These early war Panzer Leader cardboard game situations transfer very well to CS.
Have a look, these come with my warm recommendation
From Avalon Hill's The General Magazine 1978. These early war Panzer Leader cardboard game situations transfer very well to CS.
Have a look, these come with my warm recommendation
08-04-2015, 09:51 AM
Actually they do not transfer well at all. Most of the Panzer Leader scenarios I have played were not well balanced for PBEM.
HSL
HSL
08-07-2015, 03:28 PM
(08-04-2015, 09:51 AM)Herr Straße Laufer Wrote: [ -> ]Actually they do not transfer well at all. Most of the Panzer Leader scenarios I have played were not well balanced for PBEM.
HSL
You are right in that they are not balanced for PBEM as such.
In fact, articles in AH General from 80s discuss some of the PL (or PB for that matter) scenarios are favouring one side so some of them are a bit biased to begin with.
What these situations are they are exact transfers of boardgame map and OoBs into JTCS.
For instance:
[Meuse River, France] [AXIS/ALLIED] [HISB] [GD]
Cherey: Guderian Attacked:
The French 213th Infantry Regiment and the 7th Independent Armored Battalion, both from the 55th Infantry Division, attack the German 1st Panzer Division's bridgehead across the Meuse River.
[ALL: OPT] [2.02]
It is in that aspect I made my comment these early war situations are a better fit for what in JTCS context are quite small maps. Shorter weapon range with less deadly effects and all that.
Best enjoyed as Axis or Allied vs AI. For more balanced PBEM fun perhaps play these as mirrored games so that both players play both sides, then compare your notes to determine who's the top dog.
08-07-2015, 10:09 PM
It is just nice to see them preserved. They do not have to be played against an opponent. And, time is too valuable to waste on trying. I've never liked the "mirrored play" as a way of balance.
I think that even the AI could win with many of these that have tons of pieces for one side.
HSL
I think that even the AI could win with many of these that have tons of pieces for one side.
HSL
08-09-2015, 09:53 AM
One can always try using the tools in CS to handicap the AI one way or the other, depending on which side you play.
At any rate, nice job Petri.
Dave
At any rate, nice job Petri.
Dave