10-27-2014, 02:12 AM
I have concluded a mentor game with a new member ( soylent greeen ) and wish to be reinstated on the ladder. Also looking for a couple games so drop me a line if interested.
(10-27-2014, 08:48 AM)oldrocky Wrote: [ -> ]I'll play you again with full security on but if the security option fails on us as it did in all our previous games then I get the option of withdrawing or starting a new game with no penalty. The security feature works because I've used it successfully with many players.Strange. You suspected me re-plays bad turns? I'm NEVER re-plays my unlucky turns or something like, simply because it is not interesting for me. For example, in current game with Air Master I forgot deal actions by several my tanks and early press end of turn. But I don't reloads, although of this enemy tank survive and my tank was killed useless. My mistake - my paying. Very rarely I really can reload because game was crushed or power supply off occurs. Force majeure...
(10-27-2014, 08:48 AM)oldrocky Wrote: [ -> ]Rules of engagement:About you Z-fire limitation rule. I want offer to you alternative rule instead, which looks more resonable:
No air
All formations must be purchased in Company/Battery strength.
( except FOs, AA, and Ammo, and of course a vehicle for the HQ )
Z-Fire limit is 10 hexes ( 500 meters).
Must buy from own country.
Germany vs Russia August 1944
30 turns
visibility 50
Meeting engagement 7500 pts
10 % arty limit
(10-28-2014, 04:10 AM)oldrocky Wrote: [ -> ]Leo,Genius or no, I like clear play with experienced opponents. I play Steel Panthers since 1995 too. I have no any gameplay secrets and I always can clear, how I do some things and methodics. If you don't understood something, simply ask me, and I will explain (with my poor English). I'm interested that my opponents plays good and they have all arsenal of non-cheating tricks and "secrets".
It is most probable that you are a genius at SPWW2 and this would explain my catastrophic
defeats at your hands so please do not take offense at my desire to understand how you do it.
I have suffered many losses at the Blitz ladder and like you care more for the thrill of gaming
against a worthy opponent than I do for the ladder standings.
I have been playing Steel Panthers for nearly 20 years and although I
consider myself only an average player I am highly experienced and have learned what to expect
when doing battle with my internet opponents. When I was gaming with the venerable CROSS
here at the Blitz I also recieved defeats from him that were catastrophic but during play
I could understand how he was doing it. When I battle against you it is inexplicable how my forces
collapse and melt away with nearly no fight in them and I do not understand how this is so, therefore it
is my wish to eliminate possible causes to my tactical plight bearing in mind that the cause may
be as simple as that of doing battle against an SP master.
(10-28-2014, 04:10 AM)oldrocky Wrote: [ -> ]I look forward to our coming battle and will suggest that the troop experience level be raised to 80Ok, I like it. 80 exp. both players!
reflecting the veteran status of our forces and also to ensure that our troops can rally against the
expected devastation of Z FIRE attack.
(10-28-2014, 04:10 AM)oldrocky Wrote: [ -> ]Your other settings, including the infantry Z Fire rule, are acceptable with the exception of unlimited Z FIRE range. I suggest that only indirect fire arty have unlimited range and all other units have a 10 hex limit excluding infantry which cannot Z Fire at all. MGs and HMGs can Z fire but only up to 10 hexs.No-no, I can't agree with your 10-hexes rule. I already wrote above, why. With 7500 points I will be crazy after couple of turns, attempting counts to check 500 meters limit for each unit, which I wishes Z-fire.
(10-28-2014, 04:10 AM)oldrocky Wrote: [ -> ]Note that all arty must be on map.No matter. I never purchase OFF-map arty, but not fear opponent OFF-map arty.