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4.28 Hot Keys
These Hot Keys can be used in the game:

F1 Open Main program help file
F2 Opens Unit Handbook for selected unit
F3 Open Scenario Parameter Data help file
F4 Opens Miscellaneous (platoon) Data file
F5 Opens Weapons Data file
Keyboard 1 Display in 3D Normal mode
Keyboard 2 Display in 3D Zoom-Out mode
Keyboard 3 Display in 3D Extreme Zoom-Out mode
Keyboard 4 Display in 2D Normal mode
Keyboard 5 Display in 2D Zoom-Out mode
Number Pad 0 Load/unload units
Number Pad 1 Move selected unit down and left
Number Pad 2 Move selected unit down
Number Pad 3 Move selected unit down and right
Number Pad 4 Turn selected unit counter-clockwise
Number Pad 5 Initiate air attack on current Hot Spot hex
Number Pad 6 Turn selected units clockwise
Number Pad 7 Move selected unit up and left
Number Pad 8 Move selected unit up
Number Pad 9 Move selected unit up and right
Delete Turn selected unit counter-clockwise
NextPage Down Turn selected unit clockwise
Home Move selected unit forward in hex
End Move selected unit backward in hex
A…………………….Highlight Anti-aircraft units
Alt+A………………..Add unit to existing Assault
Ctrl+A Display reinforcements' Arrived Dialog
B…………………….Toggle unit bases
Ctrl+B……………….Launch Human Wave (Banzai)
C Toggle display of map contour lines
Alt+C………………..Clear existing Assault
D Opportunity Fire DialogueDialogHighlight Disrupted Units
Alt+D………………..Redraw display
Ctrl+D……………….Build Improved Position
E……………………..Highlight Mine units
Ctrl+E……………….Remove from map
F Display fixed units' Release Schedule Highlight units that have fired
Ctrl+F……………….Fire ModeSave AP’s for Firing
G…………………….Display Range
Ctrl+G……………….Engineer Task Dialog
H Toggle display of hexes reachable by selected unit
Ctrl+H……………….Build Hexside Light Bridge
I Display scenario informationHighlight Indirect Fire Units
Alt+I…………………Activate A/I
Ctrl+I Graphical Unit Icons
J……………………..Display Jump Map
Ctrl+J……………….Build Barrier
K…………………….Display Units
Ctrl+K……………….Initiate air attack on current Hot Spot hex
L……………………..Highlight Leaders
Ctrl+L……………….Load/Unload
M Toggle display of program menu Highlight moved units
N Advance to next unit to move or fire
Ctrl+N……………….Layminefield
O Toggle display of objectiveObjectives
Alt+O………………..Show Odds
Ctrl+O……………….Display Opaque Individual Info Box
P Return to previous unit to move or fire
Ctrl+P……………….Opportunity Fire Control Dialog
Q Highlight Headquarters
Ctrl+Q Doubletime
R Rotate map 180 degrees
Alt+R………………..Resolve existing Assault
Ctrl+R……………….Display Release Scheduled Dialog
S Highlight Spotted
Ctrl+S Display reinforcements' Scheduled Dialog
T Toggle display of on-map thermometers
Ctrl+T Next Turn
U Toggle display of Unit List
Ctrl+U Move ModeSave AP’s for Moving
V Toggle display of Visible Hexes
Ctrl+V……………….Build Hexside Medium Bridge
W Show Command Range of selected HQ
Ctrl+W Display Artillery Dialog
X Exit Main programHighlight Fixed
Ctrl+X Highlight Color optionsShow Hex Outlines
Y Highlight units low on ammo
Ctrl+Y Move unit to top of stack
Z Highlight Organization
Ctrl+Z Move unit to bottom of stack
Up Arrow Scroll map up
Down Arrow Scroll map down
Right Arrow Scroll map right
Left Arrow Scroll map left
Space Bar Recenter map on selected hex/unit
Shift + Ctrl + Fire Allows engineersEngineers and artillery to plot smoke.
Shift + Alt + Fire Allows capable units to fire star shells
20.5 User-Made Modifications

You will find a USER MODS folder as part of the 2.00 UPDATE. This includes a variety of User Made Modifications to the Campaign Series all controlled by the JSGME modification enabler software. The software allows you to add any User Mod you wish without altering the original game.

Step One: Copy the JSGME.exe from the …\Tools\ folder to the Campaign Series main folder.

[Image: 232A_zpsde8aa2a2.png]

Step Two: Launch JSGME.exe by double clicking on it and input “User_Mods” folder name.

[Image: 232C_zps20001102.png]

Step Three: Enable and disable any USER MOD by moving them between the two windows available in the tool. First, select the MOD you want to enable, the click on the Right arrow as shown below:

[Image: 232B_zps6202a7c4.png]

Step Four: The image below shows that the Unit Bases MOD for East Front has been enabled. Pressing the left arrow button will disable the MOD again.

[Image: 232D_zps11988c11.png]

New user made modifications include a Water Alternative for all three games, and Scandinavian Terrain for EF.

Also, there is a set of H2H approved scenarios from the Blitzkrieg Wargame club that have been included in the USER MODS folder that you may add to the appropriate game.

Note: Not visible in my screenprint taken earlier, but certainly there! Helmet Smile
(02-20-2014, 04:33 PM)Battle Kat Wrote: [ -> ] Also, there is a set of H2H approved scenarios from the Blitzkrieg Wargame club that have been included in the USER MODS folder that you may add to the appropriate game.

Note: Not visible in my screenprint taken earlier, but certainly there! Helmet Smile

Hey Petri: Smoke7

Would you do a screen capture and show players where they can locate those H2H approved scenarios? Idea2

Many thanks! Smile
Certainly Mike, latest this weekend.

For those of you who've followed the steps mentioned above, you'll see an H2H scenario entry for each of the EF, RS, and WF, among the other mods.
(02-20-2014, 08:32 PM)Kool Kat Wrote: [ -> ]Hey Petri: Smoke7

Would you do a screen capture and show players where they can locate those H2H approved scenarios? Idea2

Many thanks! Smile

[Image: jsgme_usermod200_2_zps6fa13231.jpg]

Here they are, in all their glory.

Those not willing to try JSGME out can find the files from under the \User_Mods folder:

[Image: jsgme_usermod200_folders_zpsc500b32e.jpg]

Congratulations to all scenario designers who took the extra effort to have their scenarios H2H approved! Helmet Smile

PS Mike perhaps you could create a new thread from Post #2 onwards. This could have a thread of its own, as the OP was really about Hot Keys. My bad.