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Experienced and fast german player for 0125_01s KorsunFullCampaign_Alt.
Alt rules. Korsun ver. 1.09. If you are interested email me please.
Just one comment. I always prefer to play _alt scn. (they are great!), but in this case, Im not recomment to anybody! Its too hard (almost impossible) penetrate axis line with bunkers in optional time. And there is no weapon to hurt german Panther tank too! Choise wisely! Crazy
I have to completely agree with Petr, be careful with your choice. I almost never play stock scenarios, but the last update to this campaign severely threw it off balance - it´s really impossible to break through the lines if there is at least slightly experienced player commanding the Axis side.

Played it before and after the last update that includes these fields of bunkers, and before the update it was one of the most enjoyed games I´ve played, it was perfect. After update - quit after few days (game days) - no chance to form any Kessel!
Guys,

I'm the 'crazy' designer who put the bunkers in (it wasn't Volcano Man!).

If you don't like them you can get standard fortifications with all the other cool updates by playing

0125_01s_a: "Weaker Fortifications" Campaign ALT #1_Alt.


No bunkers to slow you down.

Why are the bunkers there? Because in serious play testing with good players we saw this happening;

Korsun '44 Playtest

The armor numbers etc are much more correct than stock where there were hugely unrealistic numbers of German tanks.

Anyway - you have an alternative.

David
Gentlemens,

I appreciate your warnings but there is no danger here! I will win or lost and in both cases I will enjoy the game.

Game taken. Thanks for emails.
Good luck then in your game! I hope you really will enjoy it :)

Strela, nothing against, I really like your effort guys, just don´t feel like arguying about those bunkers again, there was a big debate about it over at Volcano´s side or here I´m not sure. That playtest is fine and good, I remember reading it and enjoyed that! But as I´ve said before, different situation is on the eastern part, with those panzer divisions parked there and the local woods, it´s no way to get through.

One question though - was it tested before the current movement values or with them? I mean the costs of points in the snow conditions for foot infantry?
(09-11-2013, 06:33 AM)Fhil Wrote: [ -> ]Good luck then in your game! I hope you really will enjoy it :)

Strela, nothing against, I really like your effort guys, just don´t feel like arguying about those bunkers again, there was a big debate about it over at Volcano´s side or here I´m not sure. That playtest is fine and good, I remember reading it and enjoyed that! But as I´ve said before, different situation is on the eastern part, with those panzer divisions parked there and the local woods, it´s no way to get through.

One question though - was it tested before the current movement values or with them? I mean the costs of points in the snow conditions for foot infantry?

Hi Phil,

It was tested before the Kharkov '43 movement rates were applied. I don't know whether Volcano included them in the latest version (I'll check today), as that would be a major negative for the Soviet infantry.

There is no doubt this is probably one of the most difficult situations (encirclement) to simulate in the PzC world.

David
Hi David,

Well, I´m afraid this could be the nail in the heel, because I remember that when I played this version it already had these Kharkov ´43 values. This combination - movement values and bunkers make it impossible.

I´m willing to take the German side in any playtest to prove that no one will get through with this combination! :)

Before, this campaign worked perfectly, but I agree with you David, any encirclement situation is difficult to simulate.

Thanks for your responses!

Filip