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Assuming the storm MP multiplication stacks with weather, if a movement cost is doubled by the storm to a level that means a hex that would normally be reachable is theoretically no longer reachable because it costs too many MP's to reach, does the MP requirement switch to Max/all?

What happens to hexes that already cost Max/all MP's?

Let's say an infantry unit in Moscow 1942, which can normally move 1 hex in snow or frozen weather finds itself in a storm, what happens? Is it frozen in place?

What happens if it wants to enter a forest hex?
ComradeP,

Can't tell you how it is supposed to work, but after playing almost 90 turns of M42, including several storm days, I can say that your inf units will have no problem moving one hex into open or forest hexes during storms.
All units can always move one hex (as long as the hex is not prohibited).