09-02-2012, 02:09 AM
Ok,here's the situation. I badly trashed Fubar's troops in our previous game and now he's back looking for revenge Rumor has it he promised he'll sacrifice ten..ahem..virgins to the gods of war if he'll be victorious and somehow i'm inclined to believe there is some truth in this...
Below is the map,the (future) valley of sorrows for my esteemed opponent.
As you can see i have 4 out of 5 objective zones close to my setup zone. The 'Northern Ridge' is closer to Fubar's zone and since it's bigger than the rest i can only assume it carries more points.
Hill 1234 overlooks the area,with a patch of woods on my left.
Assumptions on Fubar's plans:
1. My setup zone is in the bottom-right corner,so i'll assume he will start from upper-left.
2. I think there are big chances he'll try to quickly infiltrate the woods on my left,then proceed towards 'my' objectives. Basically,those woods are the only area on the map on which the infantry will have some sort of cover.
3. I don't believe he'll directly try a heads-on approach towards hill 1234.I should have the upper ground there and his infantry has no cover.
My Force Selection
1. 3 Pz IV + 3 Marders
2. 3x 81mm mortar batteries (off-map)
3. 1 75mm AT Gun
4. 1 under-strength infantry company. Each platoon has only 2 rifle squads instead of the normal 3,but each platoon has a scout team and a tank hunter team attached. The automatic weapons of the scouts should give me a nice edge if there will be fighting at close range in the woods
5) 3 TRPs
My Plan
a) I have the AT gun protecting my right flank,just in case Fubar decides to be sneaky. It should be a very nasty surprise given it's position and the surrounding terrain, if he'll move armor in that direction.
b)The infantry [the 3 red lines] will move through the woods. I placed my 3 TRPs in that area,so if he'll make his move in that direction,like i believe he'll do,i'll first call the arty then use my infantry to finish off his infantry.
c)The armor will be kept in reserve until i'll figure out what troops he has and where he'll be attacking.
Below is the map,the (future) valley of sorrows for my esteemed opponent.
As you can see i have 4 out of 5 objective zones close to my setup zone. The 'Northern Ridge' is closer to Fubar's zone and since it's bigger than the rest i can only assume it carries more points.
Hill 1234 overlooks the area,with a patch of woods on my left.
Assumptions on Fubar's plans:
1. My setup zone is in the bottom-right corner,so i'll assume he will start from upper-left.
2. I think there are big chances he'll try to quickly infiltrate the woods on my left,then proceed towards 'my' objectives. Basically,those woods are the only area on the map on which the infantry will have some sort of cover.
3. I don't believe he'll directly try a heads-on approach towards hill 1234.I should have the upper ground there and his infantry has no cover.
My Force Selection
1. 3 Pz IV + 3 Marders
2. 3x 81mm mortar batteries (off-map)
3. 1 75mm AT Gun
4. 1 under-strength infantry company. Each platoon has only 2 rifle squads instead of the normal 3,but each platoon has a scout team and a tank hunter team attached. The automatic weapons of the scouts should give me a nice edge if there will be fighting at close range in the woods
5) 3 TRPs
My Plan
a) I have the AT gun protecting my right flank,just in case Fubar decides to be sneaky. It should be a very nasty surprise given it's position and the surrounding terrain, if he'll move armor in that direction.
b)The infantry [the 3 red lines] will move through the woods. I placed my 3 TRPs in that area,so if he'll make his move in that direction,like i believe he'll do,i'll first call the arty then use my infantry to finish off his infantry.
c)The armor will be kept in reserve until i'll figure out what troops he has and where he'll be attacking.