09-02-2012, 01:50 AM
Hello gents and welcome to the front lines.
I've always enjoyed reading AAR/DAR's, and as the CMx2 engine looks so lovely i'd thought i'd give it a go. I must stress at the beginning that i'm no tactical genius and expect to make plenty of mistakes along the way but i'm hoping it will still be fun for you to watch and see how the brain of a newb works! :-P
I will try to explain my reasoning for any choices i make, be they right or wrong, i just ask that no-one give me any clues as to what Raz is up to as i dont want to spoil the fun and surprise.
Intel on the past
Well firstly i'm not exactly a newb to CM having nearly racked up 100 games with the CMx1 engine, but i am a very big newb with the CMx2 engine having completed only 3 games too date, one against my oppo for this game raz-atoth. It feels quite a different beast so far and this is only my second QB and i have to say i'm finding the purchase screen a little bit of a beast to navigate. I'm sure though that once you get used to it it is a very powerful tool for purchasing units....but for this game i'm gonna try to keep it simple.
In our first game i was Axis and Raz was Allies (ofc), and i had to cope with a damn great hill in my startup zone that gave most of Raz's units clear lines of fire on my deployment zones. In the end my brave Panzer Grenadiers took a small village with the aid of a single platoon of Stugs but couldn't hold on, eventually being destroyed to a man by waves of Shermies and arty with inf in support. This also showed me that there is no global moral system in CMx2 as i had to surrender the game even though i had zero men on the map!!!
The main event
For this game we decided to use the preview feature so we can try to pick whats best for the game and make things a little fairer. The only house rule we are using is a No Tigers rule to keep things a little balanced and no deployment zone barrages on the first turn.
First thoughts
OK so here is the map, and my first thought was "oh god not another hill!" but this is Italy after all so i shall have to get used to climbing up and down these things. Actually it's not just a hill but a ridge line with a pass in the centre, a large hill on my centre right with a forest on my right flank.
My deployment zone is a large open area with clear lines of sight all the way to the ridge line, its a dawn scenario which i'm assuming will decrease the distance i can see. I have no idea if the CMx2 engine models changes in daylight but if it does then the battle is 45mins long so i guess that all this open area will become a killing zone as sight lines increase with daylight!
The victory zones are fairly well spread out with there being 5 in total (3 along the ridge itself, one in the forest and another at a road junction on the far side of the ridge). The easiest for me to reach i guess will the the Northern Ridge and Mountain Pass VZ's, after that i guess things will get 'sticky'!
I'm guessing that Raz's deployment zone is the far corner like mine, if so then he is right on top of the Road Junction VZ and well within sprinting distance of Hill 1234. The VZ in the forest, the Ruins, is a short distance from Hill 1234 and i doubt i'd get there before his tropps could.
I'm not sure what the name of this QB map is but i'm gonna call it The Ridge Of Doom as i have a feeling there's gonna be tears before bedtime!
The Troops and basic plan
Well i always find if i over think something i get in a right ol' mess so i'm gonna try to keep this simple for now. With all the open ground on my left and centre i fancy i'll use tanks to cease the Northern Ridge fast then wait for infantry to catch up and hold the VZ's. Then after that i'll try to find Raz's main force and push forwards towards Hill 1234 and the Mountain Pass.
This is a a 2k5 point game which means i wont have much to play with i dont think. First look at what i can purchase doesnt seem to give me much at all. I want tanks, as many as i can get really as in CMx1 the Shermans always seemed very fragile and prone to explosion so i guess they are much the same in CMx2, the one good thing is that i dont think at this point in the war Axis inf have the dreaded Fausts and Shreks that always tear me apart in Normandy!!! I also want infantry to hold the VZ's and if needed fight through the forest as my tanks will be no go in there. Plus i want some sort of arty support, i'm always unsure just how much arty i should take as its normally quite pricey.
In the end i picked an understrength Coy of Shermans with two Coy of Rangers in support with the assistance of three 81mm mortars as arty support, and as i've never tried them and they were quite cheap some TRP's just for fun! I cant show how i deployed them yet as thats to be done in my next turn.
Well my fingers hurt after all this typing, hope this proves an interesting and fun battle, if you can think of anything that i can do to improve this DAR just say as it's being done for your entertainment as well as mine!
TTFN
I've always enjoyed reading AAR/DAR's, and as the CMx2 engine looks so lovely i'd thought i'd give it a go. I must stress at the beginning that i'm no tactical genius and expect to make plenty of mistakes along the way but i'm hoping it will still be fun for you to watch and see how the brain of a newb works! :-P
I will try to explain my reasoning for any choices i make, be they right or wrong, i just ask that no-one give me any clues as to what Raz is up to as i dont want to spoil the fun and surprise.
Intel on the past
Well firstly i'm not exactly a newb to CM having nearly racked up 100 games with the CMx1 engine, but i am a very big newb with the CMx2 engine having completed only 3 games too date, one against my oppo for this game raz-atoth. It feels quite a different beast so far and this is only my second QB and i have to say i'm finding the purchase screen a little bit of a beast to navigate. I'm sure though that once you get used to it it is a very powerful tool for purchasing units....but for this game i'm gonna try to keep it simple.
In our first game i was Axis and Raz was Allies (ofc), and i had to cope with a damn great hill in my startup zone that gave most of Raz's units clear lines of fire on my deployment zones. In the end my brave Panzer Grenadiers took a small village with the aid of a single platoon of Stugs but couldn't hold on, eventually being destroyed to a man by waves of Shermies and arty with inf in support. This also showed me that there is no global moral system in CMx2 as i had to surrender the game even though i had zero men on the map!!!
The main event
For this game we decided to use the preview feature so we can try to pick whats best for the game and make things a little fairer. The only house rule we are using is a No Tigers rule to keep things a little balanced and no deployment zone barrages on the first turn.
First thoughts
OK so here is the map, and my first thought was "oh god not another hill!" but this is Italy after all so i shall have to get used to climbing up and down these things. Actually it's not just a hill but a ridge line with a pass in the centre, a large hill on my centre right with a forest on my right flank.
My deployment zone is a large open area with clear lines of sight all the way to the ridge line, its a dawn scenario which i'm assuming will decrease the distance i can see. I have no idea if the CMx2 engine models changes in daylight but if it does then the battle is 45mins long so i guess that all this open area will become a killing zone as sight lines increase with daylight!
The victory zones are fairly well spread out with there being 5 in total (3 along the ridge itself, one in the forest and another at a road junction on the far side of the ridge). The easiest for me to reach i guess will the the Northern Ridge and Mountain Pass VZ's, after that i guess things will get 'sticky'!
I'm guessing that Raz's deployment zone is the far corner like mine, if so then he is right on top of the Road Junction VZ and well within sprinting distance of Hill 1234. The VZ in the forest, the Ruins, is a short distance from Hill 1234 and i doubt i'd get there before his tropps could.
I'm not sure what the name of this QB map is but i'm gonna call it The Ridge Of Doom as i have a feeling there's gonna be tears before bedtime!
The Troops and basic plan
Well i always find if i over think something i get in a right ol' mess so i'm gonna try to keep this simple for now. With all the open ground on my left and centre i fancy i'll use tanks to cease the Northern Ridge fast then wait for infantry to catch up and hold the VZ's. Then after that i'll try to find Raz's main force and push forwards towards Hill 1234 and the Mountain Pass.
This is a a 2k5 point game which means i wont have much to play with i dont think. First look at what i can purchase doesnt seem to give me much at all. I want tanks, as many as i can get really as in CMx1 the Shermans always seemed very fragile and prone to explosion so i guess they are much the same in CMx2, the one good thing is that i dont think at this point in the war Axis inf have the dreaded Fausts and Shreks that always tear me apart in Normandy!!! I also want infantry to hold the VZ's and if needed fight through the forest as my tanks will be no go in there. Plus i want some sort of arty support, i'm always unsure just how much arty i should take as its normally quite pricey.
In the end i picked an understrength Coy of Shermans with two Coy of Rangers in support with the assistance of three 81mm mortars as arty support, and as i've never tried them and they were quite cheap some TRP's just for fun! I cant show how i deployed them yet as thats to be done in my next turn.
Well my fingers hurt after all this typing, hope this proves an interesting and fun battle, if you can think of anything that i can do to improve this DAR just say as it's being done for your entertainment as well as mine!
TTFN