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Been a while since I had time to visit. Just wanted to stop in an see who was still around. Well, that and to make sure my login still worked. Big Grin

EDIT: Just noticed my joined date is showing as "Dec 1969". That can't be good, something is borked.
Hey DD,

Been working on anything lately?



Not working on anything atm. Plenty of ideas in the heads as always, maybe a mini tournament or something like that, but nothing going on as far as SP.

Still here,,,this forum has gone gone to cyper freeze ATM but stay tuned (-:
Hi Bro

I am still here, but not playing too much these days.
Welcome back.



Hi there!

Good to see you are active again. Been missing your campaigns.
(07-22-2012, 02:48 PM)Vesku Wrote: [ -> ]Good to see you are active again. Been missing your campaigns.

Yeah, those were the days. Wish I had time for something like the again on the scale of Red Snow. I think the player base is too small to accommodate another one like that. Not so much a smaller base, but a smaller group of players that would commit to the 2+ years time needed to run it.
(07-22-2012, 09:14 PM)DoubleDeuce Wrote: [ -> ]
(07-22-2012, 02:48 PM)Vesku Wrote: [ -> ]Good to see you are active again. Been missing your campaigns.

Yeah, those were the days. Wish I had time for something like the again on the scale of Red Snow. I think the player base is too small to accommodate another one like that. Not so much a smaller base, but a smaller group of players that would commit to the 2+ years time needed to run it.

That is very true, I'm surprised if even a tournament gets enough players.
(07-23-2012, 07:34 PM)Vesku Wrote: [ -> ]That is very true, I'm surprised if even a tournament gets enough players.

I ran a small Team vs AI game over at Shrapnel taking place during the Russian Civil War a while back. I created a strategic sorta map with each player commanding a company and their overall missing in the larger scheme of things and then basically created little mini campaigns for each of them to play out where I used their results from each game to generate the next scenario/mission and tack it onto the campaign. It worked pretty well as casualties tracked from scenario to scenario in the campaign but the time needed to create all the maps and then build each scenario file between missions was a killer in the long run.
Sounds like a lot of fun from a players point of view but building dozens of scenarios isn't easy or quick so it's a burden to the managing staff ... or person in this case.
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