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Gents: Smoke7

Many thanks to the following players who agreed to give my RS "The Battle of Hainan Island" an initial "shake out:"

Toni
Gary (Relayer)
Paul (junk2drive)
Ashley

I've read your test reports and emails - thanks for your feedback and comments! Big Grin

Version 1.1 has been uploaded into the CS H2H Test Area!

You may download the game files (Version 1.1) and register for a test game HERE.

Please be sure to register your test game during testing! If I don't see any registered games, than I'll make revisions and move forward with my design!

I believe Chinese enthusiasts will like the changes in version 1.1! Helmet Smile

RS: The Battle of Hainan Island (Version 1.1)

Beefed up the Chinese infantry platoons... added some trenches and bunkers for the defense of Sanya... adjusted victory levels... corrected some typos... added a small Chinese airstrike capability.





Gary and I are playing again.

I have fired at the Japanese troops several times with the KMT regulars from adjacent hex and always no effect.

I do not have air support. There was a message the said air something recalled.

The pack horses barely move.

What is in the junk lasted long enough to take one op fire to no effect from adjacent hex.
Paul: Smoke7

I would greatly appreciate, that in the future, when you or any other player, has criticisms of a submitted H2H scenario...that out of courtesy to the designer, you first reach out to the designer "offline" in an email or PM. Dialogue privately with the scenario designer first before posting to the public forums. Also, a completed and submitted H2H report on a test game, is an excellent menu to post your feedback and comments on a H2H scenario. Thanks! :)

However, since you posted to my thread, I'll reply to your criticisms here too.

(07-19-2012, 11:41 AM)junk2drive Wrote: [ -> ]Gary and I are playing again.

I am playing two test games. One game as the Japanese. The other game as the Chinese.


(07-19-2012, 11:41 AM)junk2drive Wrote: [ -> ]I have fired at the Japanese troops several times with the KMT regulars from adjacent hex and always no effect.

I have used combined (multiple units) KMT regular direct fire attacks against the Japanese troops... and have been able to achieve disruptions, retreats, and sometimes a strength loss.

(07-19-2012, 11:41 AM)junk2drive Wrote: [ -> ]I do not have air support. There was a message the said air something recalled.

As the Chinese, I DO have one (1) airstrike. I've been able to use it effectively against the packed Japanese landing barges. I do ensure that I have both a LOS and enemy units near the target hex so my air strike does not get recalled.

(07-19-2012, 11:41 AM)junk2drive Wrote: [ -> ]The pack horses barely move.

My pack horses move 6 hexes along a path when I double time them... which is 1 hex faster than any infantry unit that double times. Except for the Chinese armored car, both pack horses, and wagons, (when double timed), are the fastest "vehicular units" in the Chinese OOB.


(07-19-2012, 11:41 AM)junk2drive Wrote: [ -> ]What is in the junk lasted long enough to take one op fire to no effect from adjacent hex.

I keep my "Dare to Die" squad stacked with other Chinese units... and only utilize it's fantastic close assault attack against disrupted Japanese units.

Also, in a test game with Ashley, my Chinese have managed to inflict numerous casualties against the Japanese... utilizing the airstrike, mortar attacks, and mounting localized counterattacks at Japanese troops on the landing beaches... In fact, I'm seriously considering reducing the Chinese defenses in my next version. Yikes

Paul - you may wish to re-examine your tactics in the test game with Gary. :)