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Hello:

Trying the Getting Started scenario in the Mius demo. I am not sure of the best way to handle the AI's turn.

It seems that everything goes fast and it is hard to keep track of significant results. This is a small scenario so I assume it would be much harder in a large scenario.

I have no idea how to focus on the key events in the turn. Maybe I am missing something? Is there a feature that highlights the most important events from this turn? Any help appreciated. Thanks,

Gerry
(05-17-2012, 02:55 AM)GerryM Wrote: [ -> ]Hello:

Trying the Getting Started scenario in the Mius demo. I am not sure of the best way to handle the AI's turn.

It seems that everything goes fast and it is hard to keep track of significant results. This is a small scenario so I assume it would be much harder in a large scenario.

I have no idea how to focus on the key events in the turn. Maybe I am missing something? Is there a feature that highlights the most important events from this turn? Any help appreciated. Thanks,

Gerry

The F5 key slows the AI processing, the F6 key returns it to normal speed.

Fire results are shown as numbers of men/vehicles lost, an assault result is shown as two numbers either side of a slash i.e 88/112 with the attackers losses first and the defender second.
GerryM,

Make sure you spend the time to read the Guide.PDF that came with the Mius download. It is full of super helpful information to help make understanding the game system easier on new players.
Thanks to everyone for their responses here and in my other thread. A few more:
1. Many of my units are disrupted. If you move them back from the front line, will that increase their chances of returning to good order.
2. Back to the AI turn for a minute. I understand how the casualty counts work. I am just having a hard time seeing how to keep all this in my head in some way. So I am wondering do experienced players do not even look at the playing of the AI turn, but instead check each hex for the status of their units after the AI turn.

Thanks again,

Gerry
(05-17-2012, 06:12 AM)GerryM Wrote: [ -> ]Thanks to everyone for their responses here and in my other thread. A few more:
1. Many of my units are disrupted. If you move them back from the front line, will that increase their chances of returning to good order.
For a unit to have a good chance of recovering from disruption it needs to be in the command radius of its formations HQ and not have very high fatigue, so unless the backward move will place a unit that is out of command to be back in command, that move will have no benefit, however by moving the unit back out of the firing line it can recover fatigue (although that may take several moves) which will increase its chances on becoming undisrupted.
(05-17-2012, 06:12 AM)GerryM Wrote: [ -> ]2. Back to the AI turn for a minute. I understand how the casualty counts work. I am just having a hard time seeing how to keep all this in my head in some way. So I am wondering do experienced players do not even look at the playing of the AI turn, but instead check each hex for the status of their units after the AI turn.
You will find that players watch the AI turn (or replay in a PBEM game) and check their units on their turn before deciding how to play it.
Gerry,

You are starting off at a disadvantage since you are more than likely playing a demo scenario that has a ton of units.

I've been playing the PzC series off and on for a few years, and I still don't know everything. This series does have a learning curve. The more you read the manual and ask questions, the quicker you will hopefully understand what is going on.

If you think you like what you see, I think you would be better off buying a title that you have an interest in and only play the small sized scenarios until you better understand the game series and its rules. It is not a good idea to play large scenarios as a greenhorn because it will be too overwhelming for you.

Also, when starting out, be very careful as to which optional rules you are using. You can find a very well put together thread that spells out all of the different optional rules and what can happen if you decide to play with them activated.

You can find that thread here: https://www.theblitz.club/message_boards...?tid=47923

Another helpful tip is to go under the drop down menu labeled "Setting" which you will see above you game map. Within the setting menu, make sure to check "Ask Before Advancing". By doing so, it will help prevent you from accidentally advancing the game to the next turn. It can happen to anybody however, if you have this setting activated, it will help prevent you from getting upset for advancing your turn by mistake.

Also if you have "Background Music" and "Sound Effects" checked in the "Setting" drop down menu, the game/AI will move a little slower which will hopefully allow you to be able to have an easier time reading all of the pop-up windows which are showing you the results of the battle going on between all of the different units. (The noise never bothers me, since I always play with my speakers turned off!) ;)



Let's say I get into PBEM with some medium to large scenarios down the road. Can you do some of your PBEM turn, save it in some temporary file, come back later and finish it, and then send it to your opponent. The reason I ask is that for bigger scenarios or campaigns it would take a long time to do a turn and I don't know if I have that time in one go.

PBEM is my favorite way to experience wargames. But the systems I have used in the past have been smaller in scope I think. And the idea of campaigns is really interesting.

Thanks,

Gerry
(05-17-2012, 08:15 AM)GerryM Wrote: [ -> ]Let's say I get into PBEM with some medium to large scenarios down the road. Can you do some of your PBEM turn, save it in some temporary file, come back later and finish it, and then send it to your opponent.

Yes you can as long as you or your opponent do not use the "PBEM No File Save" setting located in the "Settings" drop down menu. If this setting is "checked" then both you and your opponent can not save a turn and go back to it later.


That's great. It allows one some thinking time and to enjoy the game more.

Gerry