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Full Version: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
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Here is a link to a website containing a step by step guide showing how to use John Tiller's Panzer Campaign's Normandy '44 game to play a fully automated umpireless and paperless H2H Campaign using CMBN to resolve large scale tactical combat.

https://sites.google.com/site/cmx2h2hcampaigns/

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I have added a section on vehicle recovery at the bottom of the tutorial page.
I have modified the section on Morale in the tutorial.

I have added some new information to the section entitled "PzC Offensive Fire and Assault phase".
I have changed the rules for Artillery.
I have changed the image and some text showing how to edit the campaign units to display the CM settings for experience and fitness.
For prospective players to familiarise themselves with the Panzer Campaigns game i have added a link to a free demo of a Panzer Campaigns game set on the Russian Front in the tutorial.
I have just modified a section in the tutorial, the section now reads:

"The custom built historical scenarios in Normandy '44 range from small 9 turn campaigns on maps representing an area of 16 x 16 km, to the Grand Campaign, which is a 250 turn campaign covering the whole of the Normandy campaign on a map representing an area of over 120 x 120 km, however i would advise changing the number of turns of any PzC scenarios other than the Grand Campaign to 100, this is to allow the scenarios to end naturally as a result of combat, and not as a result of the turns running out."
I have added a section on Morale and Fatigue recovery to the CMx2 Campaigns tutorial.