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Full Version: Movement and hexes
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It costs action points to change face if you need to move up-down or down-up because you have to move in zig-zag and makes the movement too slow. This is not the same when you have to move left-right or right-left cos it´s not neccesary to spend actions points to change face. Whith this movement system hexes are the problem. The solution should be octogons/squares. Guys, this is not a minor issue. What do the gamers think about it?

Thanks