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Very interesting, thanks! :)

Yeah, I remember reading this when he released it. I really liked the approach to these games he showed, something I mostly miss from my opponents. There are some perfect points that some players forget to consider such as -

Never try to engage your HQ units in a front line battle. (Some players are even using their HQ for recon, Jester ) I think there should be greater penalty for using HQs in combat.

Generaly, I think that the players should acquire some kind of a general gentlemen rules of a gameplay. I´m planning to do something in this regard for some time now, we´ll seeHelmet Wink

I was sad when I saw that it´s not beeing updated for a longer time, but from time to time I come back to read these few good articlesHelmet Smile

(01-24-2012, 05:43 AM)Fhil Wrote: [ -> ]Never try to engage your HQ units in a front line battle. (Some players are even using their HQ for recon, Jester ) I think there should be greater penalty for using HQs in combat.
As you may know over the years there has been several rule changes to penalise payers who try this kind of tactic and losing your HQ now has some serious consequences, also in the WW1 title France 14 if you are outside your HQ's command range or you lose your HQ all the units controlled by that HQ drop morale by one level.
(01-24-2012, 05:43 AM)Fhil Wrote: [ -> ]Generally, I think that the players should acquire some kind of a general gentlemen rules of a gameplay. I´m planning to do something in this regard for some time now, we´ll seeHelmet Wink
A lot of players stick to regular opponents who play these games in a style that they are comfortable with, some players like very historical play, some players like to play using any legal tactic that the engine allows, that is why when you try a new opponent it can be a good idea to find out what tactics they think is acceptable play and what is not. ;)

Hi Foul,

Thank you for your quick reply, I was awaiting it Big Grin

Yes, all of the latest rules implemented into the games are great, making it more and more realistic, what makes me happy :)

That´s a great idea in the France´14 with the HQs. Implementing it fully to the PzCs would be difficult I believe, I mean the part with being out of range, there are other penalties for this already. But the part with loosing your HQ drops it´s units one morale level sounds very good! There are good penalties already when your HQ disrupts, what cuts it´s range in half.

But it just hurts my heart when I see the divisional HQ rushing to the front line trenches or bunkers just to save the position from taking by enemy, because all other units are in bad statusHelmet Rolleyes

(01-24-2012, 07:40 AM)Fhil Wrote: [ -> ]But it just hurts my heart when I see the divisional HQ rushing to the front line trenches or bunkers just to save the position from taking by enemy, because all other units are in bad statusHelmet Rolleyes
Well you can look at it another way, if this is early on in the fighting then your opponent does not understand what a stupid move that is and the consequences it will lead to, if this happens later on it will be the sign that the formation is about to collapse, either way it can be seen as a positive event as well. ;)

However i do agree that if my opponent threw his HQ's into the front line early on for no logical reason i would not play them again.

Yes, your points of view is really interesting.
I´ll try to avoid players with this style in the future, that´s for sureHelmet Wink

When I see the enemy HQ in LOS and there is an option to bombard it with artillery, this unit is my priority if the situation allows it.

Thank you for your time :)

Best Regards
I honestly don´t care. HQs are easy VPs and if they are disrupted or destroyed they will be unable to support the units below them, who will thus be left "detached" and if playing w. Virtual Supply Trucks they are also liable to be permanently Low on Fuel/Ammo. Even when playing w. Explicit Supply, losing an HQ is still bad mojo because your units will fail supply checks more often and thus consume supply, which is a finite and precious commodity when playing with Explicit Supply. Losing HQ support will also render your units less able to recover from Disruption and Broken status. All in all a bad deal. It is my contention, that a player that routinely does this, will place himself at a disadvantage.
Agreed, but if a well balanced, hard fought, enjoyable battle is what you are looking for then this type of opponent is not going to provide that, all you will gain is a very easy victory. ;)

Hah, perfectly said Foul;)
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