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Full Version: K'TALAN MOD SCENARIO'S
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This is where I will post all scenarios for this mod from now on.

1) Squeezeplay-The K'talan have been here for over 3 years, and still no closer
to subdueing this miserable place. Now, orders have been given
to the 6th Motorized Rifle Division to push through North across
the river, to link up with the rest of the 20th Tank Army. There
has been a lot of human encrypted radio chatter, but advance
scouts only saw a few scattered units. Encouraged by this, the
Division plunges forward to cross the river quickly, soon though
their elation is replaced by astonishment. The humans have again
surprised the superior race with units on all three sides of
the advance, this will be a long day. This unit was the hope
of the 20th Army, it is a fresh unit with vital replacements,
full TO&E, they can't afford to loss valuable hardware!! A massive
envelopement is put into motion, can the K'talan unit make it
to the 20th? As the United Earth Army, try to crush this fresh
division, before it can either head off-map North, or spread
out and gain a stable defense. As the K'talan, your mission is
to head North only if minimal casualties are envisioned, in the
case of a hardened battle, try to take ground while setting up
a defensive line. [Best played as Human]
[attachment=3421]

2)Across the Albert-14 September, 1944
[Albert Canal, Haccourt area, Belgium] : [H2H/Human] [FIC] [BB]
: As the K'talan slowly creep across Europe, the Allied Human
Forces gather to block the aliens from attempting the crossing
of the Albert Canal, then to flow down through Belgium into the
Lower Countries. Elements of the 1st Army, 11th Tank division
attempt this assault, whilst hastily gathered forces of the British
30th Corps, and US 5th Corps group together, with 12th SS Panzer
Division attachments to push the aliens back. Best played as
Human side.
[attachment=3422]

3)Kick 'em out!-24 September, 1944
[Gerbini, Sicily, Italy]: [H2H/Human]:[FIC]:[BB]: The K'talan are having an extremely
hard time with subdueing the mediterranean area of Earth, as
well as most of the rest of this miserable planet. Orders from
the Emporer dictate the taking of an island country/state of
Sicily, for use as an isolated base where maybe some factories
can be set up to try and facilitate replacement of horrendous
losses in hardware. Sure, not so easy, as usual, instead of committing
an entire unit to an action, they are dropped in piecemeal! This
time again, only elements of a division are dropped into an isolated
area, luck of the draw goes to the 241st Mechanised Rifle Regiment.
The First Battalion, Reinforced works its way up the approaches
to a town called Gerbini, where they will bivuac for the night.
A newly formed Italian Armored infantry division has found us
this time, those Germans have boosted the Italian fighting capability
by introducing some of their machines into the Italian ranks.
Well, here it goes again, as our esteemed Divisional Commander
loves to rant, let's kick 'em out! [Requires Alt Italian Mod
and camo]
[attachment=3434]

4)First Contact-This is actually the first scenario in the whole series, as it were. May 16, 1942, as the Germans struggle to blunt the Soviets at Kharkov, the aliens send in their first attack into the German rear at Veseloye. The surprised Soviets join in the fray with their former enemy to try and repel the threat. I made this scenario in the former EF version of the mod, before I standardized and remade just the WF version, due to disinterest in the series. Best played again as the Human.
[attachment=3435]

5)Thorn in the side-This is a revamped version of the original scenario that came with the download. Much more playable as either side.[attachment=3512]