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Full Version: RR use in Belgium F 14
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Would it be legitimate to load up German siege guns on Belgian RR lines for short trips, or gamesmanship? jonny :conf:
I see no problem with that, siege guns take an age to set up (as well as the time changing to and from RR mode) so any moment should only be when absolutely necessary. ;)
(08-16-2011, 06:43 AM)Foul. Wrote: [ -> ]I see no problem with that, siege guns take an age to set up (as well as the time changing to and from RR mode) so any moment should only be when absolutely necessary. ;)

Thanks. I also remember that the Germans had some good RR repair units and also that their siege guns moved around mostly by RR. ;):smoke:
RR repair units? Do they actually fix rail hexes if damaged?
(08-16-2011, 09:52 AM)Strela Wrote: [ -> ]RR repair units? Do they actually fix rail hexes if damaged?

They don't have that capability in this game. You may wreck RR hexes but as the French you usually have those E units digging trenches or building escape bridges. It is a good idea to have them wreck a RR hex if they aren't doing anything but there is so much to keep track of as the French it isn't always possible, for me anyway, to remember to do it. You can tear up a lot of track.
jonny Big Grin
Thanks Jonny,

I was hoping there was a capability here that could be ported across to Panzer Campaigns. I currently have a situation that could use a feature like this....

David
(08-17-2011, 02:54 PM)Strela Wrote: [ -> ]Thanks Jonny,

I was hoping there was a capability here that could be ported across to Panzer Campaigns. I currently have a situation that could use a feature like this....

David

I can watch you thinking! Big Grin