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Gents

SB: Falklands has been released by JTS!

Check out the screen shots and descriptions of the game over at their site. With digital download you can be taking on the cause in the Malvinas by lunch!

Nice work by the team!

http://johntillersoftware.com/SquadBattl...lands.html
This is a pretty awesome release.
She is a ripper alright Big Grin

It is another SB title where the designers have really utilised the engine as much as possible. Good fun.
The Port Stanley area map image is going to be a big assembly task -which I haven't done yet ( 77 screen shots -and seems like 2d zoom out will be approx 20,000 x 6,500 px ). I believe that there are some scenarios using most, if not all of this map (the initial Argentine landing).

The next largest map is of the Goose Green area- got that one:

[Image: th_goosegreen.jpg]

Also have a couple of others as well.

For monster game fanatics, there is a 120 turn scenario included that uses the Goose Green map above.

Zodiac boats, helicopter assaults, commandos taking out aircraft on airfields...

that's what I have come across so far.
Wow that is alot of map!!!

Thanks for putting it all together for our use. :bow:
Would love to see more of that in all the titles. Each para area and XXX Corps of Market-Garden would be cool I think. They would be larger, but much more manageable than any of the large PzCs or MCs. Not everything should be that large, but there are many that should have that option.
I'm working on the Stanley map at the moment -that will take awhile to finish up, but will take a screen shot of the jump map and then use some gimmick I recently used ( a closed panel ) -will write something like *spoiler alert* on it and will need to remember to have the panel closed by default (the worries of a webmaster.... :whis: - ok it isn't exactly like creating world peace... Big Grin).

I was wrong about Stanley- it is 11 x 8 screenshots- so add in another 930 or so px tall -and you got a pretty sizeable map there -about 4 times larger than the Goose Green map.

http://hist-sdc.com/spotlights/sb_falklands.php

Pardon the lack of a banner yet - busy week this end of the world... my next project on this title is to come up with a scenario locator key matched up to the scenario list. I found a big, labeled topo map on Wikipedia that has a permissive licence ... so I think I will take advantage of that.

Who knows, I might even find the top 10 singles for the first week of April 1982 (both UK and US -mainly because I had no idea about most of the UK ones when I looked at them). . . :)
______
8 Aug 2011 Edit: Maps done - did 2 versions of Stanley (well 3 if you count the thunbnail I use on the page)... 1 full-sized- 2d zoomout -which is an 80.5 b gif- and for those just wanting a better idea - I did one that was as wide as my computer screen -something like 1980 px x about 750 px ... and is under 1 mb (850 kb iirc).

A lot of the action takes place on map files that are 1 kb -so I did not do any of those (I think most are probably sub-maps anyways).

Uploading right now -although I think I forgot to add the folder where I stashed the smaller Stanley map- so I will have do another quick update after this upload packet hits the web.

-Later same day: Ok, maps are up..

[Image: th_portstanley.gif]

Port Stanley's smaller (>1mb size) - on the link below.
http://hist-sdc.com/images/spotlights/sb...nley_a.gif
The ladder database entry should be created shortly and I've inquired about getting the scenarios put into the database.

If you've ordered the game, let's hear what you think!
I'm having a lot of fun so far.

Open, hilly terrain is brutal. The lack of cover in the scenarios I've play so far has been non-existant, so I'm struggling to reach objectives. There is only so much smoke to help cover movement. Also the accuracy of artillery is not very accurate at all. I'm finding indirect fire falling rather random about 5-6 hexes of the original targeted hex. I'd like to pound the enemy positions a little more before movement, but seldom does a round actually hit an enemy position.
Welcome to the Malvinas!

Jeff's design tried to take into account a lot of the complexities of the mission, and the, oftentimes, inadequate support available to both sides.

I'm going to fire him a line to see if he'd be willing to reply to questions folks may have about the game or some of his design thoughts while putting together scenarios.
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