Forums

Full Version: Map Display Problem
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Ran into a problem in "Counterstroke at Ilovyask" the other day. I noticed that a railroad station hex in the 3D (whatever that would equate to in the 2D, a special building or whatever) still shows up visually as the station when the hex is considered to be converted to rubble. This was very confusing because the movement was limited just like rubble, but the hex visually appeared to be an open, empty, station hex. Only by looking at the hex description could you determine that it was rubbled.

I had never noticed this before - maybe it is an artifact of just this map, or maybe all special buildings are like this and it just never caught my eye before in the previous years of playing CS. Anyway, the hex is 38,39.

In my opinion, I would rather have the hex show rubble in the 3D mode - makes it easier to plan and navigate movement.

LR
(06-08-2011, 12:56 AM)Larry Reese Wrote: [ -> ]Ran into a problem in "Counterstroke at Ilovyask" the other day. I noticed that a railroad station hex in the 3D (whatever that would equate to in the 2D, a special building or whatever) still shows up visually as the station when the hex is considered to be converted to rubble. This was very confusing because the movement was limited just like rubble, but the hex visually appeared to be an open, empty, station hex. Only by looking at the hex description could you determine that it was rubbled.

I had never noticed this before - maybe it is an artifact of just this map, or maybe all special buildings are like this and it just never caught my eye before in the previous years of playing CS. Anyway, the hex is 38,39.

In my opinion, I would rather have the hex show rubble in the 3D mode - makes it easier to plan and navigate movement.

LR

Special buildings can't be (graphically) turned into rubble in the scn editor. Only village, suburb and city hexes can. So the designer should have used one of those hex types to make the graphics match with the parameters of the hex.
Good to know. I'll keep that in mind as I design scenarios.

LR