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Full Version: Phases vs Turn Based Play
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Is there anyone out there who likes to play "old school" with phases and no auto defensive fire?
I think phase play makes for a more realistic play and helps cut down on those "blitz" tactics. I prefer phase play but still do automated defensive fire for PBEM. Manual defensive fire just slows down PBEM too much with those extra file exchanges.
"Manual defensive fire just slows down PBEM too much with those extra file exchanges."

Yes for sure, the time to play a game is cut in half; plus the ADF in these games is pretty good. jonny :rolleyes::cheeky:
I would prefer phased play, but nobody else seems to want to do it. I get really annoyed with the AI wasting precious ammo. ebs almost always run out of arillery ammo. Wish there were setting to limit auto defensive fire to targets within half range or less, and a 'don't waste ammo resupplying these worthless punks' button.
Some of the series do have a way to set the defensive fire. Check under the AI tab.
"and a 'don't waste ammo resupplying these worthless punks' button."

Yes, it is painful to see that happen, but those poor fellows don't know that they are worthless and try to get ammo just like they were the Stonewall Brigade! jonny :cheeky:
I just re installed and upgraded HPS Gettysburg. ADF can be set to min or max for infantry and min, medium or max for artillery. An optional rule allows turn based play to be set so that melees must be conducted after all movement and offensive fire. Interesting...
(05-22-2011, 02:28 AM)Sgt Jasper Wrote: [ -> ]I would prefer phased play, but nobody else seems to want to do it. I get really annoyed with the AI wasting precious ammo. ebs almost always run out of arillery ammo. Wish there were setting to limit auto defensive fire to targets within half range or less, and a 'don't waste ammo resupplying these worthless punks' button.

Generally, I move regiments not worth resupplying (like units of less than 100 men) out of the 5 hex range of the supply units. I send them to occupy captured guns or picket rear area roads that my opponent might try to "end run" cavalry down. Cannon with "F" rating I use with the regimental pickets or stack to control captured guns (since they're all firing as "F"s anyway).