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I have been fooling around with the Tournament Option on the CD.
I have one ready to go and need 2 volunteers to help see how this thing works.
Scenario is set in July of '75. The Soviets have decided to take advantage of the USA's moral collapse post Vietnam, thinking the anti-war movement will prevent the US from fulfilling it's NATO commitments. A Soviet SSBN surfaces in New York harbor and the Soviet Ambassador delivers a note explaining that there are more subs that are not moored at a pier in New York and nukes willl not be an option.
Carnage if horrendous but the Soviets finally find a weak spot. Only there isn't much left to exploit it with. A "B" echelon Formation that has spent the last week getting to the front is the only intact formation available. So a reinforced Motor Rifle Battalion is sent into the attack.
NATO isn't any better off. It is a weak spot in the line because there is a single Jager Company defending a village and an intact bridge in 6 Km's of pretty good tank country.
Help is on the way. An MTW Company and an anti-tank company has just gotten into position. They have to hold long enough for the Cavalry to get there.
No air, since the Soviets threw everything they had left at the NATO airbases that are still operational. So the NATO planes left are defending their bases.

Anyone interested, post here and pair off.
You need a CD and the manual, since the set-up prep stuff is a little different.
Good luck and good hunting.
When I fix my computer, warning him to tell me.
Thanks. Tournament PBEM games are scenarios. I have never built a scenario, nor played one. I don't like others setting up my units. I think I figured out a workaround for that, IF my understanding of how the feature works is correct.
That is why I need a pair of testers. Somebody to take it our for a test drive and see what works and what doesn't.
Second scenario is ready to test.
The Mayor of a 2 pier fishing village is a commie. The Soviets have promised him he will be President for life of Denmark after they take over. So he meets the Soviet Marines with open arms one dark summer morning. By the time the local militia get up and finds their weapons, the Soviets have secured the piers and the waterfront. As the local Defense forces get there, they can hear the sound of Soviet units clawing their way out of the water. All they can do is try and block the exits out of town until help arrives.
Need two players please.
(12-28-2010, 01:13 PM)low_bidder Wrote: [ -> ]Second scenario is ready to test.
The Mayor of a 2 pier fishing village is a commie. The Soviets have promised him he will be President for life of Denmark after they take over. So he meets the Soviet Marines with open arms one dark summer morning. By the time the local militia get up and finds their weapons, the Soviets have secured the piers and the waterfront. As the local Defense forces get there, they can hear the sound of Soviet units clawing their way out of the water. All they can do is try and block the exits out of town until help arrives.
Need two players please.

See no replies, but maybe you got the testers anyway.. otherwise I'm willing to try it out.

/Fred
(12-14-2010, 02:41 PM)low_bidder Wrote: [ -> ]Thanks. Tournament PBEM games are scenarios. I have never built a scenario, nor played one. I don't like others setting up my units. I think I figured out a workaround for that, IF my understanding of how the feature works is correct.
That is why I need a pair of testers. Somebody to take it our for a test drive and see what works and what doesn't.

This is how you build a scenario while letting the players deploy:

The scenario designer (SD) selects P1 forces and saves as if he were sending it to a human. The SD then buys P2 forces and once done buying saves again. The SD THEN sends the scenario file to the P2 player who, when he opens the game, will see his forces deployed on the map edge waiting for deployment. He deploys as per normal and sends the files to P1 who deploys and then the game is under way.

*** if the SD buys P2 forces and then goes into deploy before sending the files to P2 he will lock P2 forces on the map edge, so BUY, SAVE, AND SEND, do not go into P2 deploy ***

ALSO NOTE: the SD will have to set the PWs for both players.
(12-31-2010, 07:38 AM)2ndLt_Fjun Wrote: [ -> ]
(12-28-2010, 01:13 PM)low_bidder Wrote: [ -> ]Second scenario is ready to test.
The Mayor of a 2 pier fishing village is a commie. The Soviets have promised him he will be President for life of Denmark after they take over. So he meets the Soviet Marines with open arms one dark summer morning. By the time the local militia get up and finds their weapons, the Soviets have secured the piers and the waterfront. As the local Defense forces get there, they can hear the sound of Soviet units clawing their way out of the water. All they can do is try and block the exits out of town until help arrives.
Need two players please.

See no replies, but maybe you got the testers anyway.. otherwise I'm willing to try it out.

/Fred
I have one of my long term opponents ready to go, I'll hook you up and let youse guys figure out who wants the Danes (player 1, I think) and who wants the Soviets.
(12-31-2010, 08:25 AM)Weasel Wrote: [ -> ]
(12-14-2010, 02:41 PM)low_bidder Wrote: [ -> ]Thanks. Tournament PBEM games are scenarios. I have never built a scenario, nor played one. I don't like others setting up my units. I think I figured out a workaround for that, IF my understanding of how the feature works is correct.
That is why I need a pair of testers. Somebody to take it our for a test drive and see what works and what doesn't.

This is how you build a scenario while letting the players deploy:

The scenario designer (SD) selects P1 forces and saves as if he were sending it to a human. The SD then buys P2 forces and once done buying saves again. The SD THEN sends the scenario file to the P2 player who, when he opens the game, will see his forces deployed on the map edge waiting for deployment. He deploys as per normal and sends the files to P1 who deploys and then the game is under way.

*** if the SD buys P2 forces and then goes into deploy before sending the files to P2 he will lock P2 forces on the map edge, so BUY, SAVE, AND SEND, do not go into P2 deploy ***

ALSO NOTE: the SD will have to set the PWs for both players.

The only problem with that method is that security is basic. I want to use the Tournament option because security is full.
What I have done is have most of the units entering the map as reinforcements.
I might try using that method combined with the Tournament option. I don't think it will work but it won't hurt to try.