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I'm testing a scenario and it has some on-board aircraft that flies around and has a lot of bombs... It is the first time I've actually had an airplane that flies around...

Is this a one shot weapon or does it act like artillery and re-load?

Regards,

Jim
Read the manual Herr Krieg... LOL...

It is covered there... one shot weapon and is expected to withdraw after usage per the rule book... you done wasted them... next one should be used at the point of impact for a major attack and not as an experiment to see what the damn things actually does...

Next time, read the manual...

DUH!!!! You think!
(12-12-2010, 11:12 PM)Jim von Krieg Wrote: [ -> ]I'm testing a scenario and it has some on-board aircraft that flies around and has a lot of bombs... It is the first time I've actually had an airplane that flies around...

Is this a one shot weapon or does it act like artillery and re-load?

Regards,

Jim
Read the manual Herr Krieg... LOL...

It is covered there... one shot weapon and is expected to withdraw after usage per the rule book... you done wasted them... next one should be used at the point of impact for a major attack and not as an experiment to see what the damn things actually does...

Next time, read the manual...

DUH!!!! You think!


Jim

Initially, I thought you might be referencing spotter planes... But the lots of bombs statement was more in line with how “regular” aircraft work in CS. Glad you referenced the user manual for details on aircraft use.
(12-12-2010, 11:29 PM)Kool Kat Wrote: [ -> ]
(12-12-2010, 11:12 PM)Jim von Krieg Wrote: [ -> ]I'm testing a scenario and it has some on-board aircraft that flies around and has a lot of bombs... It is the first time I've actually had an airplane that flies around...

Is this a one shot weapon or does it act like artillery and re-load?

Regards,

Jim
Read the manual Herr Krieg... LOL...

It is covered there... one shot weapon and is expected to withdraw after usage per the rule book... you done wasted them... next one should be used at the point of impact for a major attack and not as an experiment to see what the damn things actually does...

Next time, read the manual...

DUH!!!! You think!


Jim - talking to yourself again?

Initially, I thought you might be referencing spotter planes... But the lots of bombs statement was more in line with how “regular” aircraft work in CS. Glad you referenced the user manual for details on aircraft use.

Good morning Kool Kat... (it is morning here...)

Yes, it would be nice to have spotters in this game I'm testing... What I was referencing were on-board B26's which I flew around then wasted as I was curious as to just what this new unit did...

In another scenario I'm playing, I had a Storch and two airfields of Stukas...

the Storch had a brief career as I experimented with it... bumping bad guys... and then realizing I could strafe... some AT guns laying in wait vaporized... Alas, right after that it was shot down by a mortar... WAH!!!!

1) It shouldn't have done anything to the AT guns...
2) It shouldn't have fallen victim to a direct fire mortar attack...

Just sayin....

Additionally, the Stukas are just plain wickedly fun... Like having flying artillery... works the same way as arty with no actual "plane" involved... You plot it... it bombs like an artillery mission on a hex... even units in bunkers are not immune to a disrupt from them...

Regards,

Jim
LOL, I like the light observation aircraft on the board, but that is it. The rest I think, as they are currently represented are too destabilizing and out of sync with the games basic presumptions (and time and distance scales). I don't have a problem with OB aircraft being susceptible to indirect fire (this was a true danger, and beaten zones were/are avoided), but being shot down by heavy artillery in a direct fire mode (such as 105mm howitzers at 3000 meters or the like) is silly. Likewise their being vulnerable to assaults. Good ideas, but not ready for prime time in their current iteration, at least now without some house rules to control how they are employed.

LR
Spot on Larry.
I totally agree with you.

cheers

HSL
(12-13-2010, 01:57 PM)Larry Reese Wrote: [ -> ]LOL, I like the light observation aircraft on the board, but that is it. The rest I think, as they are currently represented are too destabilizing and out of sync with the games basic presumptions (and time and distance scales). I don't have a problem with OB aircraft being susceptible to indirect fire (this was a true danger, and beaten zones were/are avoided), but being shot down by heavy artillery in a direct fire mode (such as 105mm howitzers at 3000 meters or the like) is silly. Likewise their being vulnerable to assaults. Good ideas, but not ready for prime time in their current iteration, at least now without some house rules to control how they are employed.

LR

The spotter planes contribute something in larger scenarios, where you need to have some intel on what is going on miles behind the front (The Allies especially had that type of intel). However, one should always fly them back to their own line in the same turn. These planes will not trigger op fire from anything other than small Flak. (as far as I know). So if you lose them to a mortar shell or something, it is because you left the plane in LOS after finishing your turn (they have plenty of range to return to a save spot).
So actually what Larry describes as a flaw, makes the modelling of the planes better, since it prevents endless hovering and active real time spotting for all guns in range. Spotter planes deliver snap shot intel that can be outdated the next turn. Exactly what they should do.

Other than spotter planes I'm not a great fan of on-board aircraft.

Huib
In the Divided Ground Vietnam mod the on board aircraft work very well as a heavy attack unit that can traverse any terrain. But you learn quickly to have them return to safe areas after they attack. You also don't "fly" them into unknown areas as the NVA have lots of AA in most scenarios where planes are used.

Helicopters are similar. Some are transports and some are attack.
Stuka airfields allow the Germans to put that fear into the French defenders for this scenario that is a what if for Sedan in which French forces have a better chance with an actual coordinated defense.

In my team match (same Sedan game), my Storch did fly back to my lines; however, it wasn't far enough. I thought it was, but the direct fire mortar acting in AA mode sent my plan plummeting to the ground trailing smoke...

I'm still learning the limitations of the on-board aircraft.. It's a new tool for me and one I'm not all that familiar with... For most scenarios they may be too much, but for the scenarios I'm playing they actually capture the historical feel of the battle... Stukas bombing the bunkers defending the river line from the German river crossing operations... So far, the few sorties across the River have resulted in disaster... but our combat power is still building... and I think we're about to force the river line shortly...

As the B-26's it is for the Aachen scenario and it is historically based for the medium bombers to hammer the defenses... So far a good scenario...

Regards,

Jim