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Looking for a HPS game in WAT, ECK, NRC, or Jena. Any length is fine. I play with most of the optional rules; all of which are negociable. I have a couple house rules I play with also.

House rules:
1) Skirmishers must stay within 3 hexes of their parent regiment/brigade (use the toggle for highlighting to identify it). If they find themselves out of range, they must seek cover and remain there unless they move closer to their parent command.
2) Players may not remove their units from the map unless they are routed, or the player is currently suffering a minor/major loss.

We can discuss any additional rules you might have.
(11-24-2010, 01:25 AM)Havoc Wrote: [ -> ]Looking for a HPS game in WAT, ECK, NRC, or Jena. Any length is fine. I play with most of the optional rules; all of which are negociable. I have a couple house rules I play with also.

House rules:
1) Skirmishers must stay within 3 hexes of their parent regiment/brigade (use the toggle for highlighting to identify it). If they find themselves out of range, they must seek cover and remain there unless they move closer to their parent command.
2) Players may not remove their units from the map unless they are routed, or the player is currently suffering a minor/major loss.

We can discuss any additional rules you might have.

Addendum to house rule #2: units can leave the map for victory conditions also at the designated exit hexes.