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how to moving hole division...i have a memory that y can drag and drope it with hq..is it correct?..what hot key was it?

cheers
I dont know if it's possible but i'm sure that AI isn't smart enouth to make the optimal moves for a whole division.
Yes you can move entire divisions. It is in the manual. Open up your manual. Go the the section titled "movement." Scroll all the way down to the end of the page. On the bottom of the page you will see a hyper-link titled "A/I Orders."

Click on that and it takes you to the "A/I Orders" page of the manual. It is here it explains how to move entire divisions in the game with one click of the mouse.

Hope this helps.
There is a way of moving an entire Division in T mode along a road as long as teh division is not mixed with other formations - it is two clicks and moves perfectly along the road ... but this isn't likely what your looking for I suspect.
yes great..is it done with any troop or is it with hq...two clicks with witch buttom

thanx


(11-11-2010, 04:14 PM)Glenn Saunders Wrote: [ -> ]There is a way of moving an entire Division in T mode along a road as long as teh division is not mixed with other formations - it is two clicks and moves perfectly along the road ... but this isn't likely what your looking for I suspect.
(11-11-2010, 04:47 PM)Crille Wrote: [ -> ]yes great..is it done with any troop or is it with hq...two clicks with witch buttom

thanx

Any units in T mode on a road that is a continous line\stacks with no other troops or orphan units in its ranks.

Click on the LEAD STACK hex - do NOT select any units - just put your cursor in the hex.

Then right click on a hex as fat down the road as you like - the formation will move off behind it.

Now from time to time the formation may get broken up a little when units have to pay an extra cost to climb a hill or cross a stream, but it works and give you complete control.

I like to us short hopes to intersections so I know exactly which route the line of units will follow.

This is buried too deeply in the docs and I spoke to John today and we're going to fix that with the new game we have coming.

Glenn

Glenn
(11-12-2010, 10:45 AM)Glenn Saunders Wrote: [ -> ]
(11-11-2010, 04:47 PM)Crille Wrote: [ -> ]yes great..is it done with any troop or is it with hq...two clicks with witch buttom

thanx

Any units in T mode on a road that is a continous line\stacks with no other troops or orphan units in its ranks.

Click on the LEAD STACK hex - do NOT select any units - just put your cursor in the hex.

Then right click on a hex as fat down the road as you like - the formation will move off behind it.

Now from time to time the formation may get broken up a little when units have to pay an extra cost to climb a hill or cross a stream, but it works and give you complete control.

I like to us short hopes to intersections so I know exactly which route the line of units will follow.

This is buried too deeply in the docs and I spoke to John today and we're going to fix that with the new game we have coming.

Glenn

Glenn

thanx :)

will there be more MC games coming...great theme would be
Eritrean–Ethiopian War
Iran-Iraq War
vietnam war
The South African Border War
2008 South Ossetia War
Indo-Pakistani War of 1971

cheers
The South African Border War

I like this option :)
(11-13-2010, 05:01 PM)Crille Wrote: [ -> ]thanx :)

will there be more MC games coming...great theme would be
Eritrean–Ethiopian War
Iran-Iraq War
vietnam war
The South African Border War
2008 South Ossetia War
Indo-Pakistani War of 1971

cheers

Yeah and why not footbal war or the Sino Vietnamese war? lol.

I think that fictional scenarios like Taiwan 85 or Turkey 85 (the turks defending from the Soviet invasion) would be way funnier than those.
(11-12-2010, 10:45 AM)Glenn Saunders Wrote: [ -> ]I like to us short hops to intersections so I know exactly which route the line of units will follow.

Glenn

I find the short hops method a bit ineffective. The AI tends to bunch up in the final hex (up to max stacking density), exceeding the road rate for half the units.

Better the take the lead stack, click on the highest MP unit, with 'Shade Reachable Hexes' on. Then deselect all units and do the alt click thing at the farthest reachable hexes. The AI will do the best job. Better than without the shading on and guessing. The AI can easily misinterpret your intentions....
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