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One thing seems very inconvenient. When I select a unit from the stack and move it "on top of the stack", and then I want to move it, ops! - some other unit moves! Isn't it like common sense that selected unit should stay selected after it was moved on top?

Or there is something wrong with me? :rolleyes:

Dmitriy
Nothing strange I said some hard things more then once
You need to click off the stack then click back on the stack hex to avoid this issue. This tends to happen in larger stacks where not all units are visible in the hex info area.

When a units in a stack is selected to move to the top (or move to the bottom) a unit that occupies the position in the stack that the selected unit occupied can become highlighted. Any subsequent actions will affect both units.

I do not know if this is by design.

Dog Soldier
It is annoying, but you'll just have to get used to de-clicking and re-clicking. After you get into that habit, it becomes less annoying.
Consider this guys - when you tell the program to MOVE units to the Top of the Stack it moves ALL Selected Unit to the top of the Stack.

How could the program only move the units you are thinking you would like to move? So you can deselect as has been suggested. Or you can scroll through all the units in the stack and deselect any previously selected units.

It is no different if you move the units - fire the units - basicially anything. The way the game works is you select the units and then you tell the units what action they are to take.

I can certainly see it as annoying if they didn't do as you ordered. But not the other way around.

Glenn
Hi Glenn,

Just to clarify what he was saying - you select a unit say in position 3 of 4 units, and then select the command to "move to top of stack". The unit moves to the top of the stack, and becomes unselected, while the new unit in the 3rd spot becomes the one selected. Then for some reason he decides to move the unit that went to the top but it is no longer the selected unit, the one in position 3 is, and so it gets moved.

What he is essentially saying is he would like the actual unit selected to move to the top of the stack to stay selected, rather than the position in the stack staying selected. I have had this happen on rare occasions, normally though I wouldn't move a unit around in the stack and them march it off or fire it or anything else though so it has been very rare for me at least.

Rick
Yes, that's exactly what I was talking about.

I am new to the game, but I am thinking: what is the reason we move some unit on top of the stack? I move it to see it's organisation color. I select it first, but before I move it I want to make sure I don't make any mistake in terms of organisation, and I bring it on top. After it's org.position was checked, I finally decide to move this "selected" unit, but... it is not selected anymore! Maybe there is another reason to bring it on top?

I understand that I have to deselect and select again. But isn't it waist of my time? Because what would be at least one reason why the position is staying selected? May be it has its own logic, and I just don't know about it? :chin:

This is a tiny thing of course. The game itself is great!

cheers
Dmitriy
Actually Rick, IIRC, I have seen situations where both units remain selected. In your example that would be the unit moved to "on top" and the unit in slot three in the stack. This has caught me before where the unit that "moves" into slot three (continuing your example) is in travel mode with MP left and I thought I was only moving the top unit in the stack into contact with the enemy. The poor travel mode unit then gets creamed by defensive fire and / or the enemy in their turn.

This only seems to be the case where the stack is large enough to have unit pictures off screen in the hex info area, (usually positions five and above on my PC) so I miss that two units are now highlighted instead of just one. Rare, but it can happen.

Dog Soldier
(10-05-2010, 07:38 AM)Dog Soldier Wrote: [ -> ]Actually Rick, IIRC, I have seen situations where both units remain selected. In your example that would be the unit moved to "on top" and the unit in slot three in the stack. This has caught me before where the unit that "moves" into slot three (continuing your example) is in travel mode with MP left and I thought I was only moving the top unit in the stack into contact with the enemy. The poor travel mode unit then gets creamed by defensive fire and / or the enemy in their turn.

This only seems to be the case where the stack is large enough to have unit pictures off screen in the hex info area, (usually positions five and above on my PC) so I miss that two units are now highlighted instead of just one. Rare, but it can happen.

Dog Soldier
Thanks DS, I will try to setup a test to show the behaviour and will get with Glenn on it if so. I have had that happen to me but figured it was confusion related to specific units I selected and de-selected - in other words, I have never been sure something went wrong because there were so many units involved in so many spots in the stack, and since I rarely move to top except to order units the way I want, it hasn't been enough to blame on that. But I will try and get a test showing it.

Rick
Good idea Rick.

Dog Soldier
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