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What? No Cheesecake?
Phillippe,

With the defenses marked on the map, does this mean that the attacker can see where the defender's secondary lines of defense are located, such as in Kursk, for example?
(09-15-2010, 02:47 PM)Liebchen Wrote: [ -> ]Phillippe,

With the defenses marked on the map, does this mean that the attacker can see where the defender's secondary lines of defense are located, such as in Kursk, for example?

No, the defenses only become visible after the opponent sees them.

Remember, this is a graphics mod, not a change in the program, so what integrating minefields and field fortifications means in practice is that a set of counter representations that weren't needed, don't add anything to the game, and make things harder to read by adding a lot of unnecessary clutter have simply been eliminated.

You see them exactly when you would have seen them before, but they look like they're part of the map and not separate units. I've never particularly liked the idea of calling a trench or a bunker a unit.

And if you want to see them even more clearly in preference to everything else you need to click on 'special markers on top' in the menu items (this is not new and has always been part of the game).
Here are a couple of screenshots of the same map view from the German side in Kursk, one with Fog of War on and one with Fog of War off.


[Image: blitz01.jpg]




[Image: blitz02.jpg]


I'm not showing the hex grid, elevation contours, or area boundaries but nothing prevents them being turned on if you really want to look at something like that.

And you're also getting a sneak preview of what will be the next (and probably the last) update to the East Front series.
I get it, the special markers are like Jison's mod, but your artwork. It wasn't clear because your samples all appeared to be without fog of war turned on.

It looks good, thanks!
These mods have now been made available through Task Force Echo 4. Follow the link below.